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Cool SL stuff Elle saw at GDC

Elle Pollack
Takes internets seriously
Join date: 12 Oct 2004
Posts: 796
03-26-2006 19:47
Another Game Developer's Conference has come and gone and from it comes a lot of Cool Stuff. Some of it even SL related! (Depending on my mood and energy, I may post a non SL GDC thread in Off Topic later). I was there the entire week working part of the time as a voulenteer conference associate (CA), which is a great way to see the conference if you don't have a few hundred or up to 1800 dollars to buy a pass by the way.

So without further ado...the Cool Stuff!

- Philip "Linden" Rosdale gave a keynote at the Serious Games Summit on Monday (fyi, "serious games" are games or game-like applications used for real-world simulation, education, training, business and suchlike). The focus was on SL's evolution both as a virtual world and as a transition from purely an entertainment venue to more serious applications. A lot of the examples given will be familiar to seasoned residents but there were still some interesting tidbits scattered through it, including the fact that SL's landmass has by now reached roughly the size of Boston. Gamasutra did a pretty good write-up, found here.

- A somewhat inpromptu party was thrown by LL on Wedensday night (I hear they didn't plan it until the Friday before) at the San Jose Museum of Art. It was obstinately a "recruiting party", as a few of the Lindens were very obviouly going around trying to sniff out job candidates. Otherwise, was mostly conversation over a drink or two, got to meet a bunch of Lindens (Ben, Jeska, Cyn, Daniel, Bub...had allready met Philip and Cory on Monday. Torley, I saw you in SL as Ben was demoing it but didn't get to say hi, so...hi!), managed to get a business card from someone from Multiverse (the soon-to-be-free MMO engine) and managed to find qDot of SL/Nonpolynomial Lab/Slashdong fame.

On the Expo floor, I came across the booth of a company called Vivox, drawn to the booth because of the large monitor displaying a live scene inside Second Life. There I was treated to a very cool demo of their VOIP technology. The guy at the booth walked into a scripted phone booth in game, touched the buttons to dial a number...and within the minute, he had dialed his own cell phone. He hung that up and walked into the house...it was divided into two "zones" (I forget whether they were divided as plots or with code), talked to one person, walked across the room and talked to the other without the first person being able to hear us. The whole thing ran very smoothly and I was very impressed. The plot is open to the public, in Ambrosia, but you won't be able to use the voice stuff without their software which isn't avalible to consumers. They licence the software to businesses. I asked of Linden Lab had heard about them and they said yes, though "the more people that talk about us, the more likely they'll pay attention". I take that to mean that if/when LL wants to impliment voice chat into SL, Vivox would be very interested in doing business with them. ;) Their LSL/3rd party software, I'm guessing, has similarities to the free but rarely used SecondVoice program but a lot more professional.

- Motion capture suits...no camera or studio required! Do mocap in any room with a computer and enough space to move around...for only $80,000. Not for SL animators yet, but a boon for smaller game studios.

- In the "way in the future of immagination catagory", or mocap *without* the suit, another expo booth was showing off a webcam-like device that would let you play games by tracking your head movements. I asked them about the idea of using a similar device to track body language to map onto a 3d avatar (a la SL), something I personaly think would be a fantastic addition to SL as a communication venue. It would be possible, he said, although it was best done with a two-camera device to get the depth perception. Such a device was on display though it was large and impractical for the average home user. He did say, however, that they were working on a webcam version that would probably come out in 3-4 years (to which I mentaly added the time it would take for the price to drop from a few thousand dollars to something reasonable for the average person). Maybe someday...

Have fun with that for a while. :)
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Csven Concord
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Join date: 19 Mar 2005
Posts: 1,015
03-26-2006 20:46
Thank you.
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
03-26-2006 21:23
From: someone
on SL's evolution both as a virtual world and as a transition from purely an entertainment venue to more serious applications.


snickers, for sl to have serious applications they need some serious machine power and some serious developers, even some 2 player rts games with no ai bogs the sims down to a halt, a game of chess takes upwards of 3 min just to move 1 peice, its the best it can do (and hasnt impoved much over the year ive been here)

I always get a good chuckle when i hear that becuase i make more serious applications on my comadore 64 (course it does have 4x more memory and doesnt require me to have a seprate monitor for each letter of a name)

the rest sounds like neato stuff thanks for the report :)
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
03-26-2006 21:59
Nice trip report, Elle--thanx for sharing. Wish I coulda saw you while peeking my av from the computer screen to beyond!

One reason why I like mixed-reality things is because it's a lot more bidirectional.

Sounds like you had a lot of fun!
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Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
03-26-2006 23:21
Wow! Philip looks like.... well, like a kid!! I kept thinking he'd be some 40-50 yr old fat guy with a beard! :D

I would SO love to have VoIP in SL!! My carpal tunnel acts up enough as is.

$80K for a mocap set up? *digging thru wallet* Damn, maybe next time.
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Lita Kothari
Cynically Skeptical
Join date: 12 Nov 2003
Posts: 122
03-27-2006 00:39
You forgot about the part about meeting The Woz :D
Belaya Statosky
Information Retrieval
Join date: 3 Jun 2004
Posts: 552
03-27-2006 00:48
Yeah, you getting to meet THE Steve Wozniak is the coolest thing you mentioned about GDC elsewhere, for serious. That was the part of your story I was envious about. :eek:
Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
03-27-2006 06:35
Nice debrief Elle!

I blogged about some of my GDC thoughts.

On Vivox: Voice you On Sheep Island

About my identity: What's in a Name

After being blown away by SketchUp: Build your own M3S
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Starax Statosky
Unregistered User
Join date: 23 Dec 2003
Posts: 1,099
03-27-2006 06:51
Moved to Off Topic
Jennyfur Peregrine
Whatever
Join date: 24 Dec 2003
Posts: 1,151
03-27-2006 07:47
Thanks for the write-up, Elle - sounds like it was a cool time! VOIP in SL would definitely be a boon for a lot of us trying to do training... and fun!

From: Osgeld Barmy
snickers, for sl to have serious applications they need some serious machine power and some serious developers, even some 2 player rts games with no ai bogs the sims down to a halt, a game of chess takes upwards of 3 min just to move 1 peice, its the best it can do (and hasnt impoved much over the year ive been here)

I always get a good chuckle when i hear that becuase i make more serious applications on my comadore 64 (course it does have 4x more memory and doesnt require me to have a seprate monitor for each letter of a name)

the rest sounds like neato stuff thanks for the report :)


Osgeld, I think you're wrong here - SL is already being used for serious applications for some very large businesses. It might not have everything under the hood that *you* need yet, but for my purposes, its working out very well serving some of the largest companies in the world. I highly doubt your C64 could handle 3-D real-time rendering for field training. :)

Regards,

-Flip on his wife's computer
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