Punished for living in a popular area
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Nink Noonan
Registered User
Join date: 10 Apr 2006
Posts: 27
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05-09-2006 18:31
If you live in an area with a large number of visitors you are punished due to lag. My neighbourhood is so slow most the time I can't even move around.
I really think the Lindens need to look at the top 16 to 20 visited areas (start with popular areas list) and add multiple servers. Maybe break it up into 2, 4 8 or 16 servers depending on number of visitors.
I do not think we should be punished just because the location we live in is popular.
NINK
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Mannie Madonna
Registered User
Join date: 4 Nov 2005
Posts: 77
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05-10-2006 05:58
Hmmm, maybe if they'd come to Funadama (Lagadama) for a while, they might even upgrade it to a newer server over the circa 1945 unit they're using now.
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Elgyfu Wishbringer
The Pootler
Join date: 27 Nov 2004
Posts: 659
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05-10-2006 06:22
A friend of mine is very often unable to visit her own home (which consists of half a sim of land) because of the camping chairs occupying a 1024m square area of the sim. She pays for 20 times the land, and can't even have one person in the sim? Figure that one out.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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05-10-2006 06:48
From: Elgyfu Wishbringer A friend of mine is very often unable to visit her own home (which consists of half a sim of land) because of the camping chairs occupying a 1024m square area of the sim. She pays for 20 times the land, and can't even have one person in the sim? Figure that one out. This has come up before recently, I think.. The problem is that a sim supports so few avatars (40, I think) that implementing any type of "fair shares" scheme based on land ownership becomes silly. Anyone owning less than 1639sqm in the sim would have no avatar slots allocated to them at all, and even with that amount they'd only have 1. This could then lead to the silly situation where if a whole sim was split into 1024's, all owned by different people, nobody could get in! On the other hand, you only need something silly like 160sqm to have 40 1-prim chairs. 
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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05-10-2006 06:55
From: Elgyfu Wishbringer A friend of mine is very often unable to visit her own home (which consists of half a sim of land) because of the camping chairs occupying a 1024m square area of the sim. She pays for 20 times the land, and can't even have one person in the sim? Figure that one out. Yes, it has come up on other threads, and I believe that the Lindens got involved. She will need to document the instances and also complain quite a lot. But yes, that's an utterly ridiculous situation and basically abuse of server resources.
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Richie Waves
Predictable
Join date: 29 Jun 2005
Posts: 1,424
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05-10-2006 07:00
I find the word's Camping Chairs depressing..
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no u!
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
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05-10-2006 07:51
As pointed out, it's often the avatars themselves causing it. A sim can support quite a few avatars very well - it's avatars with tons of scripts attached to them that slugs a sim down.
This doesn't really help a camping chair situation, mind you, since you've no way to force the campers to behave responsibly.
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Dennis Bertone
Whitewater Nutcase
Join date: 20 Oct 2005
Posts: 164
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05-10-2006 08:27
Down with attachments!  Two nights ago, in my club.... I'm listening to people gripe about how laggy it was there.."this is horrible" yada yada yada... There were 20 people in the club and I started looking at all of the scripted attachments and server updates they were causing. So, in an attempt to 'teach' them why it was so laggy, I lied and told them I needed everyone to fully detach bling, ao's, xcites, scripted shoes... anything running a script so I could track down the issue. results: Before doing this, there were 3000+ active scripts running on the sim and you could not move. After forcing everyone to detach everything scripted there were 2200 active scripts running on the sim and performance in the area inproved dramatically. I Started asking people to stop dancing now and try to walk around...Wow...what a difference they said..you found the problem! Yes, I found it...the same people complaining about the lag are causing the lag... I'm really hoping that the patrons that visit my establishment learn from that, we are now politely asking people to remove these items during prime time events to make it a more enjoyable experience for everyone....who needs the xcites and ao's when your on a dance machine anyways? And ...umm.....almost 1000 scripts on 20 people? WOW~!
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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
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05-10-2006 08:32
Second Life? Nobody goes there any longer... it's too popular.
/rimshot
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Boliver Oddfellow
CEO Infinite Vision Media
Join date: 22 Sep 2005
Posts: 484
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05-10-2006 08:38
This is why more and more event and concert promoters/producers are enforcing low lag rules.
When we did Dublin Rocks, we insisted no prims, no AO's no scripts particles or poofers, the ONLY exception being Furrys could wear there avitars and slaves their collars.
The result - despite have a few disgruntled and divaesque individuals most complied and we were able at the apex of the night have 92 residents in the sim ( yes its an new fast sim that holds a 100) while the script and particle and prim heavy fireworks show was going off, and tho the we did experience some lag, we did not creash the sim as surely we would have had all those people bene wearing the what they normaly do. In the end a great time was had by all.
I urge all large or crowded events to adopt these low lag rules, they do make the event better
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ZenMondo Wormser
Registered User
Join date: 19 Mar 2006
Posts: 26
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05-10-2006 08:56
Even with the low lag rules the Dublin Event was still a lot of fun. Even if I was bald. I was there when the sim hit 92, and it was still an enjoyable experience.
I felt a little ugly without my prim hair, but the enjoyment of the event was worth it. Primming down should be a must for big events like that.
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Aurael Neurocam
Will script for food
Join date: 25 Oct 2005
Posts: 267
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05-10-2006 09:00
Personally, I can't stand prim hair....
I don't know about other people, but my computer lags horribly whenever it has to load a lot of textures that have alpha-blending turned on (read: anything with transparent areas). This seems to happen most often whenever someone is wearing prim hair. I'll be somewhere having fun, and then my computer will just *stop* for about 5 seconds... always when someone with big prim-hair walks in to the frame.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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05-10-2006 09:36
From: Boliver Oddfellow When we did Dublin Rocks, we insisted no prims, no AO's no scripts particles or poofers, the ONLY exception being Furrys could wear there avitars and slaves their collars.
You need to watch out for those collars - some of them contain huge amounts of code, including complete AOs. On the other hand, they - unlike most standard AOs - usually support the Lockmeister protocol for turning the AO off. I really wish that protocol had a different name, because it could be so useful adopted outside of BDSM. 
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Vincent Brewster
Registered User
Join date: 10 Feb 2006
Posts: 4
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05-10-2006 09:41
I have friends in secondlife that had land in a snowy sim, it was very nice and lag free. Then they got a neighbor who was a prim whore and it caused major lag... so they bought their own sim. Though sims are very expensive.
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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
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05-10-2006 09:45
Does that mean I could come with my 793 mech avatar (that stands smaller than a 'normal' human av btw)? Oh wait, yes, since furries were allowed their costumes. As for asking me to remove it since its a 'costume,' you must realize that I feel a familial bond with ravens and crows. So asking me to remove that avatar (or my scripted crobot follower) is like telling a furry to go human. edit: I have gone to packed sims with both the follower and the ravenmech avatar. Noone reported any difference in lag between me being there and not being there. I can only presume that they are scripted well. The textures on the mech might be a bit to load for some, as is the shiny function, but altogether, that'll just make me grey on your screen. Big whoop.
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