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Why can't we right click particles?

SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
07-21-2006 17:25
Why can't we right click particles?

I'm in Cordova now; there are a zillion particles floating around.

If I were trying to do some building they'd probably be real annoying.

As it is they just prompt me to wonder if there is some fundamental reason why one can't click on a particle and see who made it.
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Vares Solvang
It's all Relative
Join date: 26 Jan 2005
Posts: 2,235
07-21-2006 17:29
Particles aren't "real" so there is nothing to click on. However, you have total control over whether you see them or not.

If you are ever annoyed by someone else's particles, just go to your preferences and turn them off (as in set your particle count to zero). You won't see them anymore.

Edit: There is a way to find out who made the particles. Do control+Alt+T, which turns on transparent objects. Then just look to see where they are coming from. Click on that object and you can get a name.
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SuezanneC Baskerville
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Join date: 22 Dec 2003
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07-21-2006 17:59
From: Vares Solvang
Particles aren't "real" so there is nothing to click on. However, you have total control over whether you see them or not.

If you are ever annoyed by someone else's particles, just go to your preferences and turn them off (as in set your particle count to zero). You won't see them anymore.

Edit: There is a way to find out who made the particles. Do control+Alt+T, which turns on transparent objects. Then just look to see where they are coming from. Click on that object and you can get a name.

Particles are just as real as anything else. It's all "virtual". None of it is real. It's all drawn by the client.

I am familiar with the debug rendering options.

I was in View Highlight Transparent Ctrl-Alt-T" mode when I made the post. Being in that mode does not enable one to "look and see where there are coming from". They are all over the place.
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http://lindenlab.tribe.net/ created on 11/19/03.

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Vares Solvang
It's all Relative
Join date: 26 Jan 2005
Posts: 2,235
07-21-2006 18:04
See Linden Law #25:

/112/67/122232/1.html
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Spuds Milk
Registered User
Join date: 28 Sep 2004
Posts: 94
07-21-2006 18:22
prims are entirly client side (they exist on your computer, NOT on the linden servers) as such, there is no information about them from the LL servers
Vares Solvang
It's all Relative
Join date: 26 Jan 2005
Posts: 2,235
07-21-2006 19:06
From: SuezanneC Baskerville
Particles are just as real as anything else. It's all "virtual". None of it is real. It's all drawn by the client.

I am familiar with the debug rendering options.

I was in View Highlight Transparent Ctrl-Alt-T" mode when I made the post. Being in that mode does not enable one to "look and see where there are coming from". They are all over the place.

I wasn't talking about the debug rendering options, I was talking about the preferences (it's in the edit menu). Hence the reason I said "preferences" and not "debug options".

Particles are either moving away from, or towards the object that made them. (Except for stationary particles, but those pretty rare and you specifically said the particles in question were moving.) So all you have to do to "look and see where they are coming from" is to follow that motion to it's origin or terminus as the case might be. Even if the object is invisible, you will still be able to see it with transparent turned on. I have never encountered particles for which I could not find the source. If you are not capable of finding it, I would be happy to teleport to your location and point it out for you if it's really important that you find it.

Or were you just in a mood to whine about something and not really interested in a helpful response?
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
07-21-2006 19:18
From: SuezanneC Baskerville
Particles are just as real as anything else. It's all "virtual". None of it is real. It's all drawn by the client.




yes but everything else is glued on a prim, particles are just textures with nothing to grab onto, if you could grab them then they could grab you and whala new greif bomb
Sator Canetti
Frustrated Catgirl
Join date: 20 Sep 2005
Posts: 130
07-21-2006 20:19
View > Beacons > Particle Sources

Find where they come from :D
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
07-21-2006 20:23
From: SuezanneC Baskerville
Why can't we right click particles?

Doing so would require tracking a fair deal more data per particle, including screen positions... etc. If you'd like Second Life to run exponentially slower, by all means -- it's not a very efficient solution.

What could conceivably happen is having objects "color coded" based on a pointer to their source object. That might work.

And yes, for now you can turn on beacons. ;)
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SuezanneC Baskerville
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Join date: 22 Dec 2003
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07-21-2006 23:33
From: Vares Solvang
"preferences" and not "debug options"... just in a mood to whine about something and not really interested in a helpful response?

I was having a rough time, for reasons external to SL, when I made the post and when I responded to you. I would attribute both my error in saying "debug mode" and the bad tone of my reply to this external matter. I'm sorry.

"Highlight Transparent Control Alt T", by the way, is not in Debug or in Preferences; it is in the View menu.


In this particular case, there where so many particles that highlight transparent just made the display even more confused and cluttered, so cluttered that seeing the particle beacons was hard. So the way to see well in this case was to turn particles off and turn particle beacons on.

This episode brings to my mind two points. The first has to do with my posting this at all: sometimes it is better to get off the computer and deal with the real world before making that one last post or sending off that one last email or whatever. Second point is: it is good form to delete your toys when you leave the sandbox.

Sorry again for the both the denseness and grouchiness I displayed in this thread.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Vares Solvang
It's all Relative
Join date: 26 Jan 2005
Posts: 2,235
07-22-2006 01:04
From: SuezanneC Baskerville
I was having a rough time, for reasons external to SL, when I made the post and when I responded to you. I would attribute both my error in saying "debug mode" and the bad tone of my reply to this external matter. I'm sorry.

"Highlight Transparent Control Alt T", by the way, is not in Debug or in Preferences; it is in the View menu.


In this particular case, there where so many particles that highlight transparent just made the display even more confused and cluttered, so cluttered that seeing the particle beacons was hard. So the way to see well in this case was to turn particles off and turn particle beacons on.

This episode brings to my mind two points. The first has to do with my posting this at all: sometimes it is better to get off the computer and deal with the real world before making that one last post or sending off that one last email or whatever. Second point is: it is good form to delete your toys when you leave the sandbox.

Sorry again for the both the denseness and grouchiness I displayed in this thread.



No worries, I've done the same thing myself. Honestly, I thought there had to be something going on because you normally aren't like that. :)

I hope my reply didn't come off as too grouchy. :(
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
07-22-2006 08:51
I think it would be anoying if particles were clickable. Just think.. Your trying to click on something (a door, switch panel, sign, exc) but you can't quite click on it cuz some griefers rezzed a particle emiter in front of it blocking you from clicking anything.

Having said that, i await Linden lab to make it so... >.>
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