
This thread is about some thoughts that occured to me in my recent reading of the Neualtenburg Constitution and TOS. Please don't take any of my comments personally, I am talking hypothetically here and trying to get an idea of how everythign works since I find myself joined to this experiment, but like many folks, I just clicked "OK" on these agreements without actually reading them.
OK... *deep breath*

My question here is simply about why we have a Guild system and what the avowed purpose of it is.
From what I can gather it is a simulation of a Medieval Guild system and being as I also am an Elf Clan member, I can certainly get behind that kind of anachronism. It is fun to participate in Artist run groups in that way and I would like to join if only I could see how.

In Neualtenburg however, the Guild system also seems to have a political/gevernmental role by way of the so called "Artisanal Branch" of government. This is different and I have problems with it's function in that regard.
I would argue that using a Guild system in a virtual world is always and necessarily a simulation only. For instance, one cannot ever know about the RL talents or propensities of any individual. A brand new SL'er could be the greatest RL architect or artist on earth, or they could be a hopeless buisnessnman without a whit of talent.
I find the idea that as a new player I have to "prove" myself to some Guild Master or Journeyman to be a trifle insulting. this is really the same as a sort of "old boys" network is it not? Not democratic at all and not even very nice IMO.
Again, this would *not* the case, if the Guild system is viewed as a simulation or a "game" that I am playing on a volunteer basis as part of my SL experience. Then it becomes the same as any other SL Guild sytem. Once the Guild system is a part of the government though, and can pass judgement on what is or is not built, then this is patently unfair IMO.
(Note - A lot of this stuff is vaguely explained or not explained at all anywhere I could find, so someone please tell me how I am wrong here if I am.

Am I even allowed to build things in Neualtenburg without joining a Guild?
If so then how is it that my choice of builds is "controlled" or vetted?
If the Guild is the way in which builds are controlled, then what if I never join?
If there is another seperate process for vetting builds, then why is there a Guild process at all?
What I am thinking is that if the purpose of the Guilds and the Artisanal Branch is to control what is built or not built in Neualtenburg, then it is an entirely unfair and non-democratic organisation. If on the other hand, its just an artist run support/suggestion group that one can join or not, then there is no problem.
Overall I think it would be far more effective and more in keeping with the principles of a Democratic state, to control what gets built and here through simple and clear policy, not through the Guild system. This policy would be:
1) clearly defined
2) posted somewhere
3) set, changed or amended only through the RA
(the only democraticly elected body in Neualtenburg.)
This would greatly increase the transparency of the system and make it clear to anyone even from the outside, what can, and cannot be built in Neualtenburg. Right now we are just a little village of geniuses that mostly get along, but these isues will continue to come up and we need to put a proper structure in place for the future.
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