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SL and hexagon part II

Blackout Asbrink
Digital Wanderer
Join date: 13 Aug 2008
Posts: 6
09-30-2008 15:44
hi!

I made an object out of SL primitives in hexagon, im planning to upload it of course, but i have a question to those who had already uploaded a sculpted object to SL:

What are the limits of what i can do to a prim? i mean, what do i DONT have to do to the prim to make it unusable or unreadable to SL?

thanks for you help

PS. i upload it and the form wasnt the right one.
Almia Thaler
IMA Shyguy!! 0o0
Join date: 3 Jun 2008
Posts: 173
09-30-2008 23:10
well if you loaded it as a .tga did you check the lossless option.
when you uploaded the texture.

also
when you rez a sculpty it takes on the natural dimensions of a prim say like you made a window sculpty but theres a problem... its all squashed that means you need to adjust the prims scale to the native one you used in the creation process or something darn close to it.

if thats not the case you could be looking at vertex vomet which means you did not upload a proper sculpty image or the one you used is not a sculpty image at all.

when you exported from hexagon did you check to see if the image was all rainbow like and was 64x64 or 128x128 on dimension.

if not then its not a sculpt map.
Blackout Asbrink
Digital Wanderer
Join date: 13 Aug 2008
Posts: 6
10-02-2008 12:57
Where do i check the lossless option? in SL or Hexa?

can you explain me more about the sizes please?

Yes, i got a vortex thing uploaded and it didt worked.

where do i check about that rainbow thing? and those dimensions?

thanks for your help
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
10-02-2008 13:17
From: Blackout Asbrink
Where do i check the lossless option? in SL or Hexa?


It's an upload option, in SL. Look at the preview window when it opens.

From: someone
where do i check about that rainbow thing? and those dimensions?


Again, look at the image in the preview window. If it looks like a rainbow of color (or maybe an oil slick ;) ) you've done it right. The texture dimensions are shown right at the top of the window. If things don't look right when you check those things, don't click the OK button to complete the upload. Save yourself the L$10 and go back to the drawing board.
Blackout Asbrink
Digital Wanderer
Join date: 13 Aug 2008
Posts: 6
didnt worked
10-16-2008 14:07
I already made that what you said, but it didnt worked, any other suggestion?