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PWA Public Park

Asher LeFay
Registered User
Join date: 22 Jan 2003
Posts: 77
03-17-2003 20:10
Cruising around Lindenburg, i came to a realizaton, it was a ghost town. Pack more than 4, 5 ppl in at a time, and lag flares. Then I had another though, i missed the deadline to buy a private sim (or half of one) so i have no major building spot (other than the bulky, and rather opressive SLNS Second Life). Then i connected those two thoughts to the PWA's current project, a public park.

For those who currently hold stores, in lindenburg, I will buy your land at the base price (what it cost for the land itself) plus anywhere between 100 to 250 extra depending on how well built up (quantity) your store is.

The plan will be to convert the rather laggy lindenburg into a large open commons, with various park stuff in it. I will need investors to back it, and people who wish to work under a WPA rank for atleast a little while. This will be a wholly public project, so even if you're not a member of the PWA, or an investor in the land, you can submit ideas for what you want in the park (and build in it). Each idea will be reviewed then voted on (by anyone who cares to show up at a planning meeting), and if it passes with a majority, then we'll (anyone who wants to participate) will get to work incorperating it into the park. You dont even need to have much experience with anything in game to propose, you just need to argue why it should be included in an ingame discussion

So, a summary:
-Objective: Turn the reletivly stagnant lindenburg area into a public park
-Requires:
-Investors
-ppl to sell land and stores
-workers
-ppl to come up w/ ideas for the park

For those who are interested, i have a very cheesy potential park blueprint in the WPA's interim HQ in lindenburg. Email me at [EMAIL=asher385@yahoo.com]asher385@yahoo.com[/EMAIL] or talk to me ingame to comment, discuss, or flame me.

PS: I was looking at my buying policy, and realized how expensive that's going to be. As a seller, you get the refund on released land, and deleted objects, plus the 100 to 250 LBs for store and effort comp. As the buyer, i not only pay you, but i pay the National Second Life Bank to buy that land myself, plus upkeep. So public sponsors and plenty of events will be required to bankrole it. Of course, if this doesnt appeal to anybody, please tell me now, before i do something truly detrimental to my digital bank account . Hehe
Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
03-18-2003 07:40
some people are already pulling up. Look across the street from my store. The shop there is a ghost of its former self and land is available.
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Deeblue Zeeman
T-800
Join date: 12 Mar 2003
Posts: 186
03-18-2003 09:45
From: someone
Originally posted by Misnomer Jones
some people are already pulling up. Look across the street from my store. The shop there is a ghost of its former self and land is available.


I just setup a small storefront display across the street from your Lindenburg store, hehe.

I have to agree with Asher though, the place is kind of a ghost town now. I've only been in the system for the last week but there's been a noticeable decrease in interest down there.

I was speaking with Asher for a while last night, and we both agreed Lindenburg is just really hap-hazard. There's some good general organisation of the structures but it just trailed off towards the end I think.

I personally think the park idea could work really well. Some initial thoughts I had were of a large, central pond area with activities like boat rides going on, some script ducks that swim around and quack, hehe... Rock gardens scattered around the water's edge.

The whole area would be surrounded by trees and greenery, so as to enclose it from the rest of the sim and give it a more secluded, serene feeling.

Paths/walkways would surround the water, occasionally leading off through the trees along nature trails. There could also be some not-so-obvious trails leading off-path which might reward certain gifts for explorers; cash prizes pinned to a tree or other goodies.

Along the paths surrounding the pond there could be clearings at different points to show off artwork and sculptures, with seating areas, gazebos, small vendor booths here and there, etc. There would be bridges crossing certain parts of the pond also, with seating available, information points, photo opportunity points, etc.



Anyways.. I'm rambling. Those were just some things that sprung to mind after Asher mentioned his idea to me. I'm not sure how much I'd be able to help in the way of investments since I'm pretty much constantly broke, haha.. but I love building and adding to the world, so I would definitely like to be involved in helping out with this one.
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Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
03-18-2003 10:11
From: someone
Originally posted by Deeblue Zeeman
I was speaking with Asher for a while last night, and we both agreed Lindenburg is just really hap-hazard. There's some good general organisation of the structures but it just trailed off towards the end I think.

Hey!

Anyway, if you think you can do better...
/8/36/1247/1.html
Tracey Kato
Royal PITA
Join date: 26 Dec 2002
Posts: 400
My Land
03-18-2003 10:39
It appears from Wednesday’s thread, and the post here, that my “green monster” might not be appreciated in Lindenburg, as it by no means conforms to any existing style. My idea of bringing a little of Oahu’s North Shore to Lindenburg, which looked good in my mind, is not ready for prime time.

Having said that, if you obtain the land immediately adjacent to mine, I will gladly donate my property to your park and help with construction. And yes, I will conform to your standards. :D


-TK

OMG.....I forgot I share the land I'm on. Ama, please forgive me. Maybe we can work out a deal to move your store to another location, or just forget the whole thing. Again, I'm sorry.
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artificial intelligence is no match for natural stupidity
Josh Starseeker
Typical SL addict :)
Join date: 31 Dec 1969
Posts: 111
03-18-2003 11:05
Good idea, Asher...

Since I'm involved in so many other projects right now, I will gladly consider deleting my build in Lindenburg and releasing the land back into the public domain. As for actual investment in the park, that will have to wait for the time being, as I have other things lined up for the forseeable future...

J
Deeblue Zeeman
T-800
Join date: 12 Mar 2003
Posts: 186
03-18-2003 11:26
From: someone
Originally posted by Wednesday Grimm
Hey!

Anyway, if you think you can do better...
/8/36/1247/1.html



Hehehe... Just to reassure you, I totally did not mean my statement to be a dig at anyone involved in Lindenburg. All of the buildings are quite nice in their own regard, but you say exactly what I'm thinking in your post you linked to, which is, for a place like Lindenburg to really work there needs to be a certain degree of conformity in all the buildings present. There needs to be a clearly outlined asthetic that everyone adheres to.

That's all I was trying to say :)

I'm still just a SL n00b at the moment, but I do have a good amount of design experience. Had I the cash to take on such a project, I think I would really enjoy creating, or helping to create, a really good, solid groundwork for such an area. Creating a clean, modern looking (modular maybe?) business/commerce park, offering spaces to lease to vendors, or to buy outright and customise within certain guidelines, etc, etc.

Obviously I wouldn't want it to be TOO limited, otherwise users would feel really restricted and stifled.


Anyways.. yeah.. When I log on tonight it'll be my first complete week in SL. I'm sure I'm gonna get reamed on my taxes, haha... But hopefully sometime in the not-too-distant future I'd really like to get involved with some bigger projects.
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Deeblue's Place
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Haney Linden
Senior Member
Join date: 3 Oct 2002
Posts: 990
Lindenberg's place in history
03-18-2003 12:59
A footnote: Lindenburg was a large part of the inspiration of the whole themed communities push.
Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
03-18-2003 13:20
This is my gift to you Second Life, AND MY CURSE! BWAHA HA HA HA HA HA HA <*snort*> HA HA HA HA!
Deeblue Zeeman
T-800
Join date: 12 Mar 2003
Posts: 186
Re: Lindenberg's place in history
03-18-2003 13:25
From: someone
Originally posted by Haney Linden
A footnote: Lindenburg was a large part of the inspiration of the whole themed communities push.


I'm wondering what people's thoughts are on all of this.

Lindenburg is obviously a big part of Second Life, but everything in life needs a little sprucing up once in a while.

I wonder if in order to preserve the place that has been so inspirational to a lot SL users (myself included definitely), it just needs a little bit of renovation every once in a while, to keep the area clean (and more importantly optimised and lag-free), and to continue to attract a steady stream of new visitors?

A lot of real world cities develop in a similar fashion, having the historic center of the city preserved, maintained and well kept, while the newer parts of the city expand around it.

I myself live in Santa Fe, New Mexico. Expansion here is pretty rapid and the city is growing all the time, new businesses appear everywhere constantly. But without a doubt the most interesting and most popular area is the downtown plaza. The original part of town that's been there since day 1. The reason it is so popular is because it's constantly maintained and kept in a really nice state.

I think it will always be the same with Lindenburg. Downtown Lindenburg has an extreme amount of potential, I just feel it needs a little cleanup work to really make it work to it's fullest potential.

:)
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Deeblue's Place
Hawthorne 50,70 in the Outlands.
ramon Kothari
FIC
Join date: 9 Dec 2002
Posts: 249
Re: Re: Lindenberg's place in history
03-18-2003 13:40
From: someone
Originally posted by Deeblue Zeeman
I'm wondering what people's thoughts are on all of this.

Lindenburg is obviously a big part of Second Life, but everything in life needs a little sprucing up once in a while.

I wonder if in order to preserve the place that has been so inspirational to a lot SL users (myself included definitely), it just needs a little bit of renovation every once in a while, to keep the area clean (and more importantly optimised and lag-free), and to continue to attract a steady stream of new visitors?

A lot of real world cities develop in a similar fashion, having the historic center of the city preserved, maintained and well kept, while the newer parts of the city expand around it.

I myself live in Santa Fe, New Mexico. Expansion here is pretty rapid and the city is growing all the time, new businesses appear everywhere constantly. But without a doubt the most interesting and most popular area is the downtown plaza. The original part of town that's been there since day 1. The reason it is so popular is because it's constantly maintained and kept in a really nice state.

I think it will always be the same with Lindenburg. Downtown Lindenburg has an extreme amount of potential, I just feel it needs a little cleanup work to really make it work to it's fullest potential.

:)



i think you hit on a great idea ,if it would work instead of tearing down Lindenberg why not build around it and leave it as-is and declare it a historic area ?
Deeblue Zeeman
T-800
Join date: 12 Mar 2003
Posts: 186
Re: Re: Re: Lindenberg's place in history
03-18-2003 13:50
From: someone
Originally posted by ramon Kothari
i think you hit on a great idea ,if it would work instead of tearing down Lindenberg why not build around it and leave it as-is and declare it a historic area ?


yeah exactly... well, tidy up the loose ends, re-align the bits of road that are slightly out of place, etc,... just general maintenance work.. then yeah, preserve it.

there are just things that could be done down there to optimise the place.. setting the drawing distance on the land downtown to a smaller value like 64 or 128 would help greatly i think.. tidy up the random useless objects that are scattered around.. try to consolodate texture use so that very similar textures could perhaps conform to one single texture instead.. remove some of the bigger sounds that are randomly playing around the place.. etc. etc. etc. just make a concerted effort to bring the place back up to speed again.

i apologise if it ever looked like my big idea was to tear down all of lindenburg.. it's not :) i still think it's a great place with a lot of potential.. just needs a little reform :)

word.
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Come visit me sometime:

Deeblue's Place
Hawthorne 50,70 in the Outlands.
ramon Kothari
FIC
Join date: 9 Dec 2002
Posts: 249
Re: Re: Re: Re: Lindenberg's place in history
03-18-2003 13:56
From: someone
Originally posted by Deeblue Zeeman
yeah exactly... well, tidy up the loose ends, re-align the bits of road that are slightly out of place, etc,... just general maintenance work.. then yeah, preserve it.

there are just things that could be done down there to optimise the place.. setting the drawing distance on the land downtown to a smaller value like 64 or 128 would help greatly i think.. tidy up the random useless objects that are scattered around.. try to consolodate texture use so that very similar textures could perhaps conform to one single texture instead.. remove some of the bigger sounds that are randomly playing around the place.. etc. etc. etc. just make a concerted effort to bring the back up to speed again.

i apologise if it ever looked like my big idea was to tear down all of lindenburg.. it's not :) i still think it's a great place with a lot of potential.. just needs a little reform :)

word.
ahh no apology needed :-) , but anyway i guess i will throw my hat into the ring ,so Asher i will see you in world tonight
Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
03-18-2003 15:14
From: someone
setting the drawing distance on the land downtown to a smaller value like 64 or 128 would help greatly i think..


As I recall it was in the original agreement that land purchased in the town would be set at 64. Wednesday was pretty good about following up on it too. ;)
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Asher LeFay
Registered User
Join date: 22 Jan 2003
Posts: 77
03-18-2003 18:06
no doubt about it, Lindenburg works, just very slowly, hehe. Thnxs for all of your support on this park idea though. Maybe if ppl want to establish a *new* lindenburg, you could build a large apartment complex and an indoor shopping mall? Make all the stores and homes a set size already, and have ppl pay rent to cover taxes. But ppl can customize the interior? Anyway, ill be hold series of design events so ppl can get together ingame and discuss/vote on how the park is created. Then ill pay ppl to build parts, similar to a civic project. Anyway, if the Lindens want to turn this into an official project, great, if not, then expect to see me w/ a tin cup and loitering at parties. hehe, and wanted to say thnxs for those of you at the govenor's mansion who donated for the project. Every little bit helps. Look forward to working with yall!