Multiple sculpties. Sculptiples? Multiplees?
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DanielFox Abernathy
Registered User
Join date: 20 Oct 2006
Posts: 212
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09-12-2007 22:26
Here's an interesting trick: Make a box, and stick this script in it: default { state_entry() { llSetPrimitiveParams( [PRIM_TYPE, PRIM_TYPE_SCULPT, "8c48855a-9554-6c9a-d3bb-c647a9b1af73", PRIM_SCULPT_TYPE_PLANE ] ); llSetTexture( "d56de183-ad22-e27f-4df6-5282a87aedf0", ALL_SIDES ); llTargetOmega(<0.0,1.0,0.0>,1.0,1.0); } } Confuse your friends 
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Wulfric Chevalier
Give me a Fish!!!!
Join date: 22 Dec 2006
Posts: 947
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09-12-2007 23:10
very cool
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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09-13-2007 08:12
Nice! This is using one of the lossless uploaders or something?
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Liznwiz Wei
Registered User
Join date: 9 Dec 2006
Posts: 69
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09-13-2007 08:17
Thats amazing, thanks
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
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09-13-2007 10:09
SweeeeeeeT!!!
ps BTW,does targetOmega work anywhere?
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Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
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09-13-2007 13:05
Tricky. I have been wondering if it was possible to make a single sculpty that contains individual shapes like that. Guess it is. 
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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09-13-2007 16:50
Very, very cool.
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DanielFox Abernathy
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Join date: 20 Oct 2006
Posts: 212
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09-13-2007 17:41
Seifert, it was uploaded with the Release Candidate version of the SL Viewer, which includes an 'upload lossless' checkbox for sculpties.
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Al Sonic
Builder Furiend
Join date: 13 Jun 2006
Posts: 162
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Sculptiples – Great idea!
09-14-2007 11:24
Whoa. I needed a bit of staring at it in Edit mode to realize the fantastic trick here – they're all connected by a (completely) invisibly thin thread running from one center to another. (Viewing it in low detail seems to confirm this.)
Awesome work.
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DanielFox Abernathy
Registered User
Join date: 20 Oct 2006
Posts: 212
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09-14-2007 11:26
This might make a good topic for an upcoming tutorial 
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Incony Hathaway
Registered User
Join date: 18 Feb 2007
Posts: 235
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09-15-2007 10:13
Trying hard to animate this...  But of course one can only have one animation for a texture... just playing with an eighty face texture that has transparency in it.. certainly produces some interesting effects..even though i havent looked into it deeper yet and tried to get an animation face per cube.. But i think it has promise.. and must say its great to be able to use things like this.. thank you Daniel integer randNumber; integer max_nr; integer cur_nr; integer time = 6; //write here your time init() { max_nr = llGetInventoryNumber(INVENTORY_TEXTURE); llSetPrimitiveParams( [PRIM_TYPE, PRIM_TYPE_SCULPT, "8c48855a-9554-6c9a-d3bb-c647a9b1af73", PRIM_SCULPT_TYPE_PLANE ] ); llTargetOmega(<0,0,0.02>,PI,1.0); cur_nr = 0; llSetTimerEvent(time); llSetTextureAnim( ANIM_ON | LOOP , 0, 8, 10, 0, 80, 15); llTargetOmega(<0,0,0.05>,PI,1.0); } default { state_entry() { init(); } changed(integer change) { if (change & CHANGED_INVENTORY) init(); } on_rez(integer param) { init(); } timer() { float random = llFrand(1); float random2 = random*10.0-llFloor(random*10); float random3 = random*100.0-llFloor(random*100); llSetColor(<random ,random2 ,random3>,ALL_SIDES); llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, 0), ALL_SIDES); //change ALL_SIDES to side nr. if you want } }
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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09-16-2007 09:06
From: DanielFox Abernathy Seifert, it was uploaded with the Release Candidate version of the SL Viewer, which includes an 'upload lossless' checkbox for sculpties. Ah cool, I was having trouble with uploaded 64x64 textures being very fuzzy, but I hear it works as intended for 128x128, haven't had a chance to try it yet.
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Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
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09-17-2007 14:55
I tried my hand at Daniel's technique, and managed to get six cubes from a single prim. I made it from a 16x16 plane, so it has the same LOD behavior as Daniel's. The UUID is fb9c4928-a687-8687-3a79-91b3806afcc0, in case you want to verify it.
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