I have a weird problem with spinning prims.
i made 2 flat cylinders. one is big one is smallersmaller is aligned to centre of the bigger one, bigger one has rotaing scripts, and then i linked them, making smaller one as master prim. now i can rotate them like 90 degrees and it spins perfectly ( its like a car wheel whatever rotation it is it still spins the same way. (usually if you turn the spinning object its starting to rotate) Now i want to add 8 spikes to it. spikes are like numbers on a clock. so in the end they should all spinning together and what ever way i turn the selected prims it should spin as a car wheel not like rotating coin.
if i add those spikes to my selection it works fine only that spikes toesnt spin with rest of the prims (master prim doesnt spin either but it must be that way, but how to get spikes to spin