Zoning?
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Quicksilver Pendragon
Unofficial SL Nutso
Join date: 12 Feb 2004
Posts: 28
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05-29-2004 23:22
Background: This idea came to me after I took a 4 week vacation from 2nd Life and came home. All of the sudden there was a strip club down the street so to speak, someone 2 plots down selling items on an open platform with particles galore in front of my window on one side, and a big tower in front of my other window.
Now I understand that houses get built and plots get sold and thats what happens... but this made me with discontent as I asked my neighbors who were there before me before I put anything up making sure I didn't block their view of anything.
my suggestion: Make some regions only residential, or only commercial, or only entertainment, or a mixture of commercial and entertainment. Not saying that ppl cant' sell things from their house, but set regulations about sellign out in the open flea market style, and limiting what goes on in the sims. Clubs tend to cause lag and sim crashes during events, which is not fun when my house is on the same sim and I'm building, or scripting, or just relaxing in front of the fire.
this would help with residents as well as stores, a newly set up commercial region could bring in a lot of traffic because the whole sim is now full of people selling and would allow ppl to wander through knowing that they can probably find something to buy there.
Maybe setting aside a few sims with zoning would be nice.
just a humble suggestion from little old me.
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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05-29-2004 23:56
Eh... too restrictive. It'd also be a bit hard to prevent people from combining all three into one, or creating something outside the three catagories.
It'd also be bloody hard to balance. Assuming all present plots of land would be 'granfathered' to where whatever was there could stay there till the owner changed, if someone bought a plot that was commercial, started trying to sell stuff, and then failed miserably, he'd be stuck back on the market looking again if he happened to decide he wanted to build a house instead. Or say the stores of a particular sim just sucked. No one would want to go there. Also, how do you determine how much commercial stuff vs. residential stuff you need?
And how do you enforce it?
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
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05-30-2004 02:11
I have always liked the idea about zoning. It would be nice for people to have an idea what to expect from a region when deciding on where to settle or where to visit.
Enforcement would be difficult, not impossible, but more work than is needed now.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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05-30-2004 06:51
the primary problem inherent to zoning is that it has to be enforced. that effectively quadruples the lindens' workload. they have to spend time scanning for violations, more time judging complaints, and more time removing builds.
then what are they gonna do? take the land away. thank you; i need a good laugh this morning.
land = power
if you want an area zoned, purchase it. or form a group to contribute allocation and purchase it. then zone it any way you like. that's how it works.
your practice of asking neighbors about your builds is admirable. nose around and find enough like minded people to buy, or take over, a sim. it's been done and can be again.
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Quicksilver Pendragon
Unofficial SL Nutso
Join date: 12 Feb 2004
Posts: 28
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05-30-2004 14:09
well, I dont think that the land needs to be taken away. I think that you missed the point really, but instead of fighting on the internet I'll jsut say that you missed the point, and that Im' glad my ideal was comical to you and made you laugh as laughter is good for you. (I use the word ideal becuase it's idealistic and I did not say that it's entirely practical but as a sugestion)
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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05-30-2004 15:04
i apologize for hurting your feelings quicksilver. apparently i don't get the point. it won't insult me in the least if you explain it to me like i'm six-years-old.
my point is simply that ownership of the land is the only way to enforce a zoning restriction.
the lindens have tried unsuccessfully to zone areas. their problem is that nonlindens own the land and the only methods of enforcement available are deleting builds and taking land away. at least i can't think of any others. neither will be tolerated by the player base. ll gets a lot less complaining now, about ugly laggy builds, than they would about zoning regulations and consequences.
luna works, but only because they will take the land is being "leased" and WILL be taken away if you don't follow the rules.
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Quicksilver Pendragon
Unofficial SL Nutso
Join date: 12 Feb 2004
Posts: 28
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05-30-2004 16:54
bah no hurt feelings.
I totally understand that this would be a huge project, and would take a lot of work. It was more of a "wouldn't it be nice if..." post. I'd love to be able to buy a full sim, and do my own zoning.. but I dont have the US$ required for such a task.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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05-30-2004 19:14
i don't either. all of the lindens' zoning was sim wide as well. boardman, brown and lusk used to be strictly residential. i think they still are come to think of it. technically that is.
green and deharo were campgrounds on which you could only build tents and cabins. green was subdivided for the first iteration of the landless program. deharo still has its rules in effect as far as i know.
when 1.2 was released, the prims allowed on the standard sized lots in all those sims wouldn't support the newbie cabins, tents and houses provided by ll so they released a lot of the land that they owned.
anyway, there are some examples for you to look at.
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David Cartier
Registered User
Join date: 8 Jun 2003
Posts: 1,018
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05-31-2004 04:18
Yes, it can be restrictive, but rewarding, too. There are several theme groups that manage to attract like-minded people. Taber and Darkwood are very successful combinations of residential living with commerce. I have been thinking about how nice an Art Deco/Moderne themed community would be, with beach houses, apartment sized buildings and towers. From: someone Originally posted by Moleculor Satyr Eh... too restrictive. It'd also be a bit hard to prevent people from combining all three into one, or creating something outside the three catagories.
It'd also be bloody hard to balance. Assuming all present plots of land would be 'granfathered' to where whatever was there could stay there till the owner changed, if someone bought a plot that was commercial, started trying to sell stuff, and then failed miserably, he'd be stuck back on the market looking again if he happened to decide he wanted to build a house instead. Or say the stores of a particular sim just sucked. No one would want to go there. Also, how do you determine how much commercial stuff vs. residential stuff you need?
And how do you enforce it?
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Gato Peregrine
Junior Member
Join date: 4 May 2004
Posts: 3
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06-01-2004 13:43
I came up with a sort of zoning system for Funadama. It's a bit complicated, because of the technical restrictions. You can read about it in this thread.
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