Making Mega triangles
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Xenon Tobias
Registered User
Join date: 10 Jul 2008
Posts: 6
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06-15-2009 10:38
Hello fellow builders can anyone tell me what size mega prim I need to create a triangle with sides of 20 metres ( and possibly other sizes up to 60 metres too) I transformed a 20 x20 x 0.25 megaprim to a prism and got some ridiculous size which I couldnt even correlate to the original prim (I might have expected the sides to be an exact amount shorter - they werent...)
If anyone can point me in the direction of premade triangular mega prims that would be a big help too.
Thanks
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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06-16-2009 08:14
a very recent thread in RA /327/ca/326027/1.html
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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
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06-17-2009 02:46
You can't. The best you can do is construct it out of smaller prims, like this... http://wpc.puzzles.com/history/tests/2000wpc/images/triangles-1.gifThe easiest way to create equilateral triangles <= 10m is to res a cube, size it to Z = .8660254 * X, set Y to your thickness, and taper it to a point. If you're using the Linden viewer you might not be happy with its 3-digit accuracy. You could create a script that you drop in a prim that when touched would re-size the Z dimension to .8660254 * X and then delete itself. I can write one if you like.
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Prognastat Vellhi
Registered User
Join date: 30 Apr 2007
Posts: 16
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06-17-2009 14:01
From: Anya Ristow You can't. The best you can do is construct it out of smaller prims, like this... http://wpc.puzzles.com/history/tests/2000wpc/images/triangles-1.gifThe easiest way to create equilateral triangles <= 10m is to res a cube, size it to Z = .8660254 * X, set Y to your thickness, and taper it to a point. If you're using the Linden viewer you might not be happy with its 3-digit accuracy. You could create a script that you drop in a prim that when touched would re-size the Z dimension to .8660254 * X and then delete itself. I can write one if you like. There is a viewer that has more accuracy during building than the Linden Viewer? Which one would this be?
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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
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06-17-2009 15:00
From: Prognastat Vellhi There is a viewer that has more accuracy during building than the Linden Viewer? Which one would this be? I don't know if there are any viewers that are released like this, but you can hack your own viewer if you're willing to edit some files in your SL installation. Here's how to change the maximum transparency value you can enter from 90% to 100%: http://tentacolor.com/2006/12/06/decrippling-the-ui/The file he refers to is in (e.g.) skins/xui/en-us, I believe. Now that you know how to make that change, you can make others. I recommend making a backup of the xml file you change. I don't have the field names written down, so I can't tell you exactly what to look for, but I've make a few changes that look like this, to change both the decimal accuracy of the size fields and also their width (to display more digits): before... text_enabled_color="110, 15, 15, 255" width="87" spinner bottom_delta="-18" decimal_digits="3" follows="left|top" height="16" after... text_enabled_color="110, 15, 15, 255" width="94" spinner bottom_delta="-18" decimal_digits="5" follows="left|top" height="16" Edit: Don't copy-n-paste what I posted--I had to remove some things that were causing the forum to vomit. Just examine the changes I made (the "width" and "decimal_digits" fields). Ugh.
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Prognastat Vellhi
Registered User
Join date: 30 Apr 2007
Posts: 16
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06-17-2009 15:35
Thanks, I'll be sure to do this since the accuracy of the viewer has always annoyed me same for the constantly having to either change the alpha to full script wise or add the alpha texture to it.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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06-17-2009 16:37
From: Anya Ristow The easiest way to create equilateral triangles <= 10m is to res a cube, size it to Z = .8660254 * X, set Y to your thickness, and taper it to a point. I wish we had thought of this when it was briefly possible to make megaprims. It never occurred to me to make a bunch that had a 1 to 0.8660254 width to height ratio. If we ever get a chance again, I'll put that on my "desirable sizes" list, for sure!
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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06-17-2009 18:28
The apparent width of a prism (Y axis) is .866 the width of its bounding box. So, to make a prism appear to be 20M on a side, you'd need the prim size to be 23.095M. It's unlikely you'll be able to find a 23.095M megaprim, but you can probably find a 23M one. That will give you a 19.918M prism. Hopefully, that's close enough for your purposes. If not, you'll need to build your triangle out of more than one prim.
Another option, of course, would be to sculpt it. But the principle of that kind of bothers me, since expending 2048 polygons on something as simple as a triangle would be about the most inefficient build I could think of. It would certainly work, though, as long as you don't care about physics or collisions.
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Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
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06-18-2009 05:12
From: Chosen Few Another option, of course, would be to sculpt it. But the principle of that kind of bothers me, since expending 2048 polygons on something as simple as a triangle would be about the most inefficient build I could think of. It would certainly work, though, as long as you don't care about physics or collisions. Technically it could be possible to use small sculptmaps (4*4 = 16 faces is the smallest possible map as far as i know, but it currently is impossible to import such a map to SL, because it is too small...  . 8*8 faces would be another option, but such maps dont import lossless at the moment grrr... If SL will finally support small sculpties error free, you could beat the standard prims regarding face count  How they will react regarding LOD behaviour is just another story ... (which means: "i don't know" 
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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06-18-2009 08:49
I didn't know small sculpties were even an option. When did this happen?
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