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Building Axis guidline change

Carbon Philter
Registered User
Join date: 4 Apr 2008
Posts: 165
06-17-2009 07:28
Can someone please advise me if something has changed in the latest viewer that they know of re. the axes lines when in build/edit mode, or whether I've tweaked a setting somewhere?
I used to have the faint red/green/blue axis lines stop where they intersected other objects - I found it extremely useful for positioning things. Now the lines seem to extend indefinitely, even below LL ground level and I can't use them to guage relative position when moving prims in a build.
I'm almost certain I wasn't imagining it!
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
06-17-2009 07:44
I can not replicate this problem with the 1.23.4 official client on my Win XP system.

You might get this effect though if aplha sorting isn't working right, or if the surface the index line is intersecting is a 32-bit texture.
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Carbon Philter
Registered User
Join date: 4 Apr 2008
Posts: 165
06-17-2009 08:00
Hi Ceera.

Not quite sure what you mean when you refer to the 'problem'.

Are you saying that the lines extending to infinity is normal, or that the stopping where they interpenetrate surrounding objects is normal? I'd prefer the latter to be the correctly functioning axes lines state - it was really useful.
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
06-17-2009 08:06
Without being able to get in-world to test this, I would say you're imagining things - I don't remember the axis lines ever stopping at other objects..

That would be a neat feature, though. Hopefully, you can figure out how to re-enable it and tell us how to do that!
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
06-17-2009 08:11
From: Carbon Philter
Hi Ceera.

Not quite sure what you mean when you refer to the 'problem'.

Are you saying that the lines extending to infinity is normal, or that the stopping where they interpenetrate surrounding objects is normal? I'd prefer the latter to be the correctly functioning axes lines state - it was really useful.

I am saying that what I see is the normal behavior - the lines stop when they hit any prim or terrain. This is true with the new 1.23.4 client and also with the earlier 1.22.11 client. I am not seeing the "lines streach to infinity" problem.

They DO continue *after* the prim, so for example the X-axis line would hit the surface of a vertical prim wall, and then on the other side it could be seen continuing on that same vector until it hits something else, or to infinity if it never hits anything else. But it should not be visible where any prim would obscure visibility to it. This is how it has always worked. You can, for example, use that line to ensure that a row of fence posts all line up.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Carbon Philter
Registered User
Join date: 4 Apr 2008
Posts: 165
06-17-2009 08:47
Whew! So I wasn't imagining it! OK, now all I have to do is figure out what I've changed to make me see the lines through everything.
Upgraded to latest viewer and tweaked the graphics settings away from recommended. Also tried to activate shadows.
Unless someone else has come across a relevant setting I guess it'll be a major trial and error exercise to figure out.
Thanks for confirming the normal action, Ceera.
Meade, it was true! Honest!!
I'll post if I manage to identify the issue.
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
06-17-2009 09:01
From: Carbon Philter
Meade, it was true! Honest!!

No worries - I'm not the least bit surprised that I've been building for years and never noticed this. :)
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
06-17-2009 09:20
I just verified, if the prim has a 32-bit texture on its surface, the line is not masked at all by that surface. So you can NOT see where the line actually intersects the 32-bit textured surface.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Carbon Philter
Registered User
Join date: 4 Apr 2008
Posts: 165
06-18-2009 02:23
Promised I'd post if I sorted my problem :)

Thanks for your further check, Ceera. Your explanation is no doubt valid but I hadn't changed any textures and was still getting the lack of intersection.

So.......... backtracking my attempt to turn shadows on, I changed RenderUseFBO back to FALSE and i've got the axes intersecting objects again. Yay!

That'll learn me to meddle!!