Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

XSI Sculpt Bake

Ocelot Neximus
Registered User
Join date: 22 Dec 2009
Posts: 1
12-23-2009 09:33
Hello

I use XSI to create sculpts. I get marvelous results and I'm familiar with the program. Having finished my creation I can't get a good bake to occur. So I'm curious if there are any programs out there that can assist me with the baking of my creations.

I frequently create hard edged objects that appear to be multiple objects. In reality the objects are pinched at strategic points and moved around. Sl doesn't display the link between them therefore they appear as separate objects.

The problem I encounter in XSI is when I'm baking the texture for the object, I get distorted bakes at these pinch points. I've witnessed another creators attempts in SL and they look perfect but I'm sure he may not be using the same software I am and he has not responded to my questions. Thanks!
Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
12-23-2009 16:36
I don't even know what XSI is. Sounds like a cop show but anyway.

When I bake sculpts in Blender, those 'pinch points' will always be black because no light can get to those areas when baking.

Like when the poles are scaled to a point there are ugly triangles. That may be the problem too. Could try scaling the edges along the axis. Or make extra pinch points to hide inside the object.

One solution is to open them up so light 'can' get in there and make the bake nice. Doesn't affect the sculpt in any way as we are working on the texture. The other way is to fix it in your graphics app by cloning good bits over the bad.

Unless I'm on the wrong track/s. I guess so. Ok, NEXT!
_____________________
SCOPE Homes, Bangu
-----------------------------------------------------------------
Soldatino Oh
____________
Join date: 9 Jun 2008
Posts: 58
12-23-2009 16:54
Do you use only integer values in your dawing? I wrote a tool that uses the same technique and in the past I had some problems parsing the floating point (i.e. the same value 34.8976 in two edges, rounded can become 34 or 35 in SL, if the sw is careless about the sculpties. You can force the parser using only integer values xyz from zero to 255. So each point of the invisible faces is the same for sure. It can to be the problem, but I don know your program. Anyway if you use those values is better.