Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Damage Enabled Newbie

Csteph Submariner
Registered User
Join date: 24 Apr 2007
Posts: 60
08-19-2009 12:58
Hi,

I'm planning a project which would involve visitors being liable to be killed while visiting the sim. I have no experience with damage/collisions and I thought it might be best to ask first whether the things I have in mind are feasible or even possible.

First, is it possible to restrict damage to only that caused by specific devices on the sim, so that visitors would not be able to use weapons?

When a person is killed is it possible to TP them to a specific point on the sim rather than their home location? If so, is it then possible to restrict them to this location for a fixed period (say ten minutes)?

Is it possible to checck whether a person has been killed recently (say within the last hour) and flag them if they have?

Thanks,
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
08-20-2009 11:39
From: Csteph Submariner
First, is it possible to restrict damage to only that caused by specific devices on the sim, so that visitors would not be able to use weapons?

disable scripts, only allow group owned scripts.

From: someone
When a person is killed is it possible to TP them to a specific point on the sim rather than their home location?

not with damage enabled land, no. you could have a small parcel that they are allowed to set home to, so they would teleport to a local spot.

From: someone
If so, is it then possible to restrict them to this location for a fixed period (say ten minutes)?

they can tp back as soon as they go home. see notes below.

From: someone
Is it possible to check whether a person has been killed recently (say within the last hour) and flag them if they have?

not that I know of for the built in damage system, although all your damage causing objects COULD report hits, and if an av is gone after 100pts+ of damage then they died.

notes:
if you track deaths in the manner outlined (or use the local parcel method and track when they show up there) you COULD use that information to set up a temporary ban from the other land, and then remove it, (or inversely, put them on an allow list, and then remove them temporarily for the same effect)
_____________________
|
| . "Cat-Like Typing Detected"
| . This post may contain errors in logic, spelling, and
| . grammar known to the SL populace to cause confusion
|
| - Please Use PHP tags when posting scripts/code, Thanks.
| - Can't See PHP or URL Tags Correctly? Check Out This Link...
| -
Scarecrow Grossmann
Registered User
Join date: 18 Aug 2009
Posts: 10
08-20-2009 11:47
You can get a custom combat hud that is required for visitors to wear. I have been to a couple of sims like that. Rezzable used to have a couple of sims that do exactly what you are describing.
Csteph Submariner
Registered User
Join date: 24 Apr 2007
Posts: 60
08-20-2009 15:44
Many thanks for the answers, Exactly what I needed to know. I think a hud is the way to go with this.