Blackberry Jewell
Registered User
Join date: 8 Jan 2008
Posts: 18
|
10-11-2009 20:53
You know how when you use pathcuts on a box, it's always angled (not straight as you might expect on the hollowed out rectangles that my pathcut boxes usually are)? Is there a good way to match those angles on another prim, so that they'll fit together?
Currently, I just recreate a prim the same size and do the same pathcuts in the opposite direction. So that, for instance, if my main prim has the top left corner pathcut out, I'll create a new prim that is nothing but top left corner. That's fine for small prims, but it's a real hassle when working with larger ones. Right now, for instance, I want to add a linking door, but having the door be the only visible part of a prim that's really the same size as the room isn't going to work, because it would pivot based on the whole size and not just the pathcut size.
Any ideas? I'm fine with doing the math to figure out the angles, if someone could just tell me what math to use.
|
Indeterminate Schism
Registered User
Join date: 24 May 2008
Posts: 236
|
10-12-2009 00:33
Bite the bullet, overlap the prims, it's a lot easier when you don't have to worry about that cut angle at all
|
Blackberry Jewell
Registered User
Join date: 8 Jan 2008
Posts: 18
|
10-12-2009 05:27
You mean just ignore the angle and use an uncut box to fill in the empty space? Overlap them and hope there isn't a problem with flicker? How much difference in width would there have to be to avoid flicker?
|
VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
|
10-12-2009 07:13
From: Blackberry Jewell You know how when you use pathcuts on a box, it's always angled (not straight as you might expect on the hollowed out rectangles that my pathcut boxes usually are)? Is there a good way to match those angles on another prim, so that they'll fit together?
Currently, I just recreate a prim the same size and do the same pathcuts in the opposite direction. So that, for instance, if my main prim has the top left corner pathcut out, I'll create a new prim that is nothing but top left corner. That's fine for small prims, but it's a real hassle when working with larger ones. Right now, for instance, I want to add a linking door, but having the door be the only visible part of a prim that's really the same size as the room isn't going to work, because it would pivot based on the whole size and not just the pathcut size.
Any ideas? I'm fine with doing the math to figure out the angles, if someone could just tell me what math to use. one thing you should know is that if you cut a box in multiples of 0.125 you will get straight edges. So 0.125, .25, 0.375, .5, 0.625, .75, 0.875 will all give you perfectly predictable seams. I am not sure what you are trying to do but it sounds like you are trying to make a door frame, but knowing the above info will help you greatly in any case.. if there is more let us know..
|
Blackberry Jewell
Registered User
Join date: 8 Jan 2008
Posts: 18
|
10-12-2009 14:48
From: VonGklugelstein Alter one thing you should know is that if you cut a box in multiples of 0.125 you will get straight edges. So 0.125, .25, 0.375, .5, 0.625, .75, 0.875 will all give you perfectly predictable seams. Ooooh, that might solve all my problems. Thank you so much! Yes, I'm usually try to cut out space for a window or door.
|
Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
|
10-13-2009 05:04
If you match textures perfectly then you can pretty much get away without any flicker even on overlaps.
|