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Build Height Position |
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Djiket Nyak
![]() Join date: 30 Sep 2004
Posts: 116
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10-31-2004 19:22
What's the highest Z position something can be built at and it stay?
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Goshua Lament
Registered User
![]() Join date: 25 Dec 2003
Posts: 703
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10-31-2004 20:07
Well, I think that you can put objects high up, but they all seem to fall down to around 500 meters. I might be wrong, but I'm sure that Hank Ramos and the USL Mega Tower builders know lots about that
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Chage McCoy
Aerodrome Janitor
![]() Join date: 23 Apr 2004
Posts: 336
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10-31-2004 21:11
usually if you tell something to be on a z axis of say 82497639, it wil default to 768metres.
I would guess this is the maximum Z heigh that can be reached, without having to go up and start manually moving stuff around. |
Shack Dougall
self become: Object new
![]() Join date: 9 Aug 2004
Posts: 1,028
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11-01-2004 06:45
usually if you tell something to be on a z axis of say 82497639, it wil default to 768metres. I would guess this is the maximum Z heigh that can be reached, without having to go up and start manually moving stuff around. The normal build tools will work up to 768. Above this, any attempt to move an object with edit will force it down to 768. You can put things from 768 to 4096, but you can't edit them with the build tools (or they pop down to 76 ![]() Above 4096, if it isn't attached, it just disappears instantly and silently. At least this is my experience. Shouldn't we sticky something about this and related topics like max prim size? |
Jimmy Thomson
Bedazzle Team
![]() Join date: 16 Sep 2003
Posts: 50
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11-01-2004 08:07
Shack is 100% right, 4096 is the ultimate limit, you can reach this altitude with some script (nothing complex)
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Djiket Nyak
![]() Join date: 30 Sep 2004
Posts: 116
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11-01-2004 13:09
Very kewl. Thanks for the help everyone.
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