Anna Wilner
Registered User
Join date: 11 Jul 2008
Posts: 11
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12-16-2008 09:25
I'm not a builder and new to clothes making... VERY NEW. but I want to add a hoodie and sleeves to my sweater. Can someone tell me how to make that... I know its something that needs to be built.... can someone help me?
I kind of got the 3 parts needed the hood and two strings, but I dont know how to put them together and fix it so it can be worn?
Also I want to make short sleeves.... i can set them up for women because I have a female body, but male bodies are so different... is there a kind of generic size I can set the sleeve cuffs to that would work with most male bodies?
Thank you so much for your help.
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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12-16-2008 11:42
It sounds like you are well on the way to success already. Cool! The hood and strings are prim items (I assume that the hood is actually a sculpty), so the thing to do is link them together to make a single object and then attach it to your body. Avoid using the skull as an attachment point, because that will almost certainly make your hair vanish. Almost any other attachment point on the head is fair game, though. With a small amount of positioning in Edit, you should be good to go. The rest of the hoodie is a standard shirt or jacket layer piece of clothing. Except for nuances of shading that you may want to think about -- to emphasize differences in the way that shading accentuates breasts on women or shoulder muscles on men, for example -- you can get away with a fairly generic piece of clothing. When you create the texture in Photoshop (or PSP or Gimp or ...) you can draw the sleeves at whatever length you choose and finish them off with ribbing or any decorative flourish you like. Because you are creating a clothing item that is "painted" on the av body and because arms aren't trouble spots once you get away from the shoulder, you don't have to worry about variations in size. Male or female, one size fits all in sleeves. The only exception is if you are making prim cuffs, which is unlikely on a hoodie. If you're interested, hoodie questions do come up in these forums occasionally. You may want to do a search through the archives of this forum and Texture Tips. Here's one thread to get you started..... /109/8f/244814/1.html Good luck. 
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Anna Drutman
Registered User
Join date: 22 Jul 2008
Posts: 7
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12-16-2008 16:28
Thanks for your help Rolig. I'll read that thread when I get home.
I wanted to make cuffs so it looks like the sleeves are rolled up. It looks cool on the female body but funny on the male.
I have another question, What's a sculpty?
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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12-16-2008 17:08
Well, if you really want the rolled up cuffs look, you will have to do that with prim attachments too, the same way as the hood. You can probably make mildly convincing cuffs by starting with a torus shape and stretching it a bit, but I think that the better route there, too, is to use a sculpty. Ah, so what's a sculpty? Read the sticky at the top of this forum to get the whole answer, but basically a sculpty is a "sculpted prim," one that has been shaped to an organic form (often irregular, but at least rather "free form"  in some program external to SL. There are several programs for doing this, described in the sticky. Unfortunately, there's a bit of a learning curve ahead of you once you head down that path, but it's worth it if you plan to do a lot of things like the ones you are contemplating already. To get a feel for how to work with sculpties, you CAN find a range of standard shapes for sale (or free) in world. For some of your work, those may be enough to get started with. I hope this isn't too scary. Your project does sound like a good learning exercise.
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Noelle Andel
Oh So Couture
Join date: 23 May 2008
Posts: 36
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03-12-2009 09:06
Thanks for this thread, it's got a lot of good (if somewhat complicated) info, but it's been a great help!
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