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1 Prim Temp Rez box houses - A friends plans for renting land.

Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
04-04-2009 11:41
I'm just posting this after chatting to someone on SL last night as I said I'd run their plans past the forum experts.

I've also done quite a bit of reading up last night on these forums, so have a fair idea what your answers will be, but nonetheless I am posting anyway, as some info may be out of date.

Her plans are only very rough at the moment.

Anyway, it goes something like this:

Rent some land (poss a homestead) put houses on the land (get reliable friends to rent) with a shop and live there yourself also, and use the rental to hopefully pay (or mostly pay) the land tier.

Yes, all sound fine and I'm sure it's an excellent plan which many do.

However. (and here's the deal)

She plans of saving many many prims by using 1 prim temp rez box's for much of the building on the land.

The houses (which would be like 100 or 200 prims) would be 1 prim rez box items.
The shop would be the same
Also community areas, Tiki Bar, Dance floor etc etc, would also be 1 prim temp rez items.

Her thoughts are that this way, many houses can be put on the land and still leave max prims to give to the house renters.

That's the "general" plan.

After reading much last night about this kind of concept, I have gathered that you can only have so many temp-rez prim items (I think 500 was talked about as a max, though not sure if thats the current state of play) also this would probably produce a lot of lag (even though she has been assured by the maker of the 1 prim temp rez box that it won't lag with the latest/correct way of doing it)
And it's actually against Linden rules and if they find this scenario above they would most lightly remove the items from the land as you are abusing the system.

However, I may be wrong and misunderstanding past postings on the subject. which is why I've roughly laid out her plans above and seeing what people here think about them.

I will pass your replies back to her.

Many thanks.
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
04-04-2009 12:53
===:-O

That's horrible.
Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
04-04-2009 13:08
Flaws:


1) reliable friends

2) lag from the temp rezzers

3) don't those sims have script & resources limits now?


The rentals game is not for amateurs. Huge piles of money gets lost on a regular basis by people who didn't have a firm grasp on the math. And when those people disappear into the ether, they leave their tenants homeless and give every other landlord a bad rep.
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Vania Chaplin
Registered User
Join date: 13 Apr 2007
Posts: 125
04-04-2009 13:10
Give us the landmark, just to be sure that we will never be near it.

There is no way to temp rezzers not produce lag. The server will be rezzing thousands of items each minute, it won't be capable to make much more in the meanwhile (maybe you can have a chat, but not much more)
Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
04-04-2009 13:32
Thanks for the couple of replies so far.

Both your replies are what I expected, but as I said this is nothing to do with me, I'm just asking on this persons behalf and finding out for her (on here) the tech issues (if nothing else) to going along the route she is thinking of.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-04-2009 13:49
Just name the sim Lag City and get it over with in advance. Contrary to this rezzer-maker's claim, the "correct" way to use a temp rezzer is for rezzing temporary objects only. The minute you start trying to make permanent structures with it, you start bogging down the sim, as it has to keep rezzing the same objects over and over and over, endlessly. There's absolutely no way to do that without straining the sim's resources, period.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
04-04-2009 14:58
As noted: temp on rez, temporarily is no problem. 24 hours a day, 7 days a week and you will end up with a Linden making a house call to the ailing sim and confiscating the rezzers with no warnings given.
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Casper Priestman
slightly demented
Join date: 27 Nov 2006
Posts: 144
04-04-2009 19:55
On top of what the others have said, there are a few other side effects with unpleasant characteristics.

1) Temp rezzing objects with an alpha layer in the textures produces a very noticeable flicker when they rez. If the sim is lagging...the flicker and rez-lag is all the more annoying. So while walls and floors etc may be ok....windows shouldn't be temp rezzed.

2) Scripted objects revert to their initial state when re-rezzed. So, a lockable door could lose it's current tenant and guest list for example. Thus, anything requiring user variables could not be kept in temp memory and would have to be hard coded to maintain itself through continual rezzing. I believe avatars are also kicked off furniture if they're sitting on a poseball that's temp rezzed...can't say if that's an absolute as I've never tempted fate with it :)

3) Sims only allow so many temp rez prims, so if the sim were filled almost to capacity with regular prims and the remainder used in temp rez objects, the resources would be severely strained for the sim. People may find that they will have difficulty TP'ing into such a sim if they're wearing mega-prim hair and boots etc.
Nexii Malthus
[Cubitar]Mothership
Join date: 24 Apr 2006
Posts: 400
04-05-2009 03:41
This, is why we can't have nice things.
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
04-05-2009 05:07
Again, thankyou for the replies which I shall be passing onto the lady in question today.

Perhaps the real issue here is that if Linden "technically" allow such items to be freely made, used and sold then the question for many would be then why can't I use them then?

Which is a fair point.

In the same way as why allow 1000's of people to "Very Obviously" set up homes on openspaces and rent out small groups of homes on openspaces (which anyone could see) and then say oh you should not have done that and we're almost doubling the price due to missuse.

I'm not defending either practice, but if something should not be being done, then in reality it should be up to Linden to address the issue asap. Perhaps by making changes that don't allow certain things to cause the problems being talked about in this thread.

Wacky idea I know :)
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
04-05-2009 06:15
It's not wacky and it's far from original.

Barring the obvious answers about what can be rezzed and the lag it'll cause, there is a limit to how many temp prims can be rezzed in a sim even if the number isn't listed. An open space will provide you with a maximum of 1800 temp prims.

Pretty pointless if you can't walk from one side of your flickering house to the other though.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
04-05-2009 06:26
From: Piggie Paule
Perhaps the real issue here is that if Linden "technically" allow such items to be freely made, used and sold then the question for many would be then why can't I use them then?

Which is a fair point.



1. Very few of us are omniscient.
2. Free will exists.
3. There are few limits on ingenuity.
4. Any good idea breeds unintended consequences.
5. Ideas evolve.
6. Life is interesting that way. :)
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-05-2009 06:28
I understand your feelings, Piggie, but there's no technical means to do what you propose. Temp-rezzing exists for legitimate purposes. Repetition of tasks exists for legitimate purposes. Timers exist for legitimate purposes. There's no way to stop someone from putting all three in a script, whether it's to create the kind of "cheater" rezzers this thread is about, or for any other purpose.

The only thing LL, estate mangers, or any other policing entities, can do is clean up the mess after someone has abused the system. Preventing abuses in advance is seldom a realistic possibility. Unfortunately, there's no such thing as magic.

The fact is people are always going to be looking to push the envelope, to bend the rules, to see what they can get away with. There's no stopping that. Even if you could somehow magically block every kind of "bad" script that everyone's ever thought of from ever being used from today forward, people would just invent new ones tomorrow.

I'm reminded of a sales rep I used to work with, named Gino. The guy's been selling the same product via in-home appointments with customers for almost 50 years, all through personal referrals from existing customers. He's made a comfortable living, put three kids through college, owns a nice home, the whole nine yards, because he's good at what he does. Decades ago, when Gino had only been in the business for a relatively short while, maybe a year or so, his wife asked him "What are you going to do when you run out of referrals?" Gino got so mad at the question, he took his entire card file full of all the leads he'd ever collected, threw it in the fireplace, and burned it to ashes. The next day, he went to the appointments he'd already set up, asked those customers for references, and never missed a beat. The loss of however many hundreds or thousands of collected names in that burned box made zero difference. Gino just kept going. As far as I know, his wife never asked him a question like that ever again.

How is this relevant? Well, just as Gino and all sales reps like him can never ever run out of people to see, scripters can never run out of scripts. You can "burn" their existing ones all you want. But for every avenue you close off to them, they'll just pave new ones. If someone wants to do something, he or she will find a way to make it happen. It's as simple as that.

The only thing you'd accomplish by trying to block "bad" scripts would be the (temporary) crippling of a lot of legitimate ones.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
Kokoro Fasching
Pixie Dust and Sugar
Join date: 23 Dec 2005
Posts: 949
04-05-2009 06:31
From: Piggie Paule
Again, thankyou for the replies which I shall be passing onto the lady in question today.

Perhaps the real issue here is that if Linden "technically" allow such items to be freely made, used and sold then the question for many would be then why can't I use them then?

Which is a fair point.

In the same way as why allow 1000's of people to "Very Obviously" set up homes on openspaces and rent out small groups of homes on openspaces (which anyone could see) and then say oh you should not have done that and we're almost doubling the price due to missuse.

I'm not defending either practice, but if something should not be being done, then in reality it should be up to Linden to address the issue asap. Perhaps by making changes that don't allow certain things to cause the problems being talked about in this thread.

Wacky idea I know :)


Wacky idea, but Linden Lab wants their users to be responsible for their own actions - not a nanny state.

So when said users can not be trusted to handle themselves, LL will come along and take their toys away - and if it continues too much, take their account away also.
Storyof Oh
Registered User
Join date: 14 Apr 2007
Posts: 139
04-05-2009 06:57
Tell your friend this is a bad idea as the 'original' plan for temp objects was for bullits and combat items or flora and fauna that appear and have a short life span. Temporary was never intended for permanent builds however the rezzer ads seldom highlight this and it was never made clear until more recent times as more used the advantage.

If you need loads of prims you need to acquire more land and pay..another reason why LL dont like squeezing too many extra prims on small parcels they don't get the tier.

It is all about resources but it is sad that poorer folk cant enjoy the appearance of high prim items with such low allocations.

Next there may well be a limit on sculpted items to get round the system as sims get full of apples and spikes in times of lag before they eventually rez....