Marcel Flatley
Sampireun Design
Join date: 29 Jul 2007
Posts: 2,032
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09-25-2008 01:24
Posted this one in RA yesterday, but got not much answers out of it. Plus I have some more details now. Few days ago, I created an item consisting of a handful of prims. One of those prims was no-transfer, the rest was all made by myself. Showing me as creator and owner. Now after unlinking the set, all prims are set to no-transfer, and I am unable to change that. Most of the prims are empty, and even removing the textures on them does not change a thing. Apparently they inherited the permissions of the root prim (the non-transfer one), which would be a very nasty bug indeed. Means I have to rebuild the entire thing, kind of hard to sell non-transfer builds  Anyone stumbled across this issue?
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
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09-25-2008 05:22
From: Marcel Flatley Posted this one in RA yesterday, but got not much answers out of it. Plus I have some more details now. Few days ago, I created an item consisting of a handful of prims. One of those prims was no-transfer, the rest was all made by myself. Showing me as creator and owner. Now after unlinking the set, all prims are set to no-transfer, and I am unable to change that. Most of the prims are empty, and even removing the textures on them does not change a thing. Apparently they inherited the permissions of the root prim (the non-transfer one), which would be a very nasty bug indeed. Means I have to rebuild the entire thing, kind of hard to sell non-transfer builds  Anyone stumbled across this issue? The only way you can avoid this, is by using only items in your builds which are full perm. I think the permission setting interface of a Linked set of Prims should bring up a list with check boxes where you can see and change individual permissions of all objects within.. I have made items that had mixed perms in them and have seen them lose all their perms...even to me. How about owning an item you created entirely that you cannot even edit. I have seen it
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Marcel Flatley
Sampireun Design
Join date: 29 Jul 2007
Posts: 2,032
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09-26-2008 00:15
Well the weird thing is that out of the 10 beds I created, 2 were good, 8 were messed up. So the work was less then I thought, from the 2 good ones I recreated the other 8  Still is a weird bug...
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