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Sculpted Objects - Phantom & Linking

Sassy Dirval
Registered User
Join date: 4 Sep 2008
Posts: 5
06-07-2009 14:44
Hi -- noob builder here with a question I can't find the answer for.

I am building a simple garden trellis. The object consists of basic cube shapes for the structure and a sculpted prim on each side for the lattice.

Once I add the sculpted lattice to the side I can no longer walk through the trellis (some sort of invisible barrier cause the sculpted lattice).

If I make the sculpts phantom, I can walk through the trellis again but when i link those to the structure either the entire structure becomes a phantom object or normal object that cannot be walked through.

I've read tutorials about phantom objects etc... but everything i've tried doesn't create what i'm looking for.

How would I have the trellis as non-phantom and use the sculpty parts and still be able to walk through as a single linked object?

And... why does the sculpty have this large barrier around it? Does that always happen?
Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
06-07-2009 17:53
Sculpties use the bounding box like all prims. See it by pressing Ctl + Shift + R to go wireframe.

Unfortunately, they MUST be made phantom and transparent prims used to imitate solid surfaces. it's a royal pita.
You must link them separately or the whole build turns phantom.
Sculpts = phantom. The rest = normal.

The Opensim engine handles these fine and you can walk on sculpty stairs like you expect. I don't know why SL still has this limitation.
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