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Land surface texture question.....

Johnathon Seetan
Registered User
Join date: 18 Sep 2008
Posts: 11
12-15-2008 23:09
Hi again.....
the land I will hopefully purchase is totally vacant of any texture... ie it is just a flat SANDY piece of land,.

How can I get texture on it so when I raise it, it will look like grass, hills, mountains etc etc.... I am hoping this is in the Building control panel or in the Land control panel..... I asked someone and they said as long as there are permissions for Terraforming it is there for anyone.
BUT... I have been all over the Land control panel and the BUILDING control panel and I cant find anything other than Raising, lowering, flattening etc etc .....

On my old openspace land it came with texturing already, and with that if you raise it past a certain height (I saw this in the LAND rights at the top of the screen) it changes texture.... and YOU have the rights to make this change, and at specific heights.

Is this provided in EVERY "terraforming permissions allowed" land (PRIM)??

I would love to know before I have to learn how in Photoshop or something.
Cheers
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
12-15-2008 23:27
If you own an island sim (or have the right to alter things at such a basic level on an island sim) you can alter the land textures in World - Region/Estate - Land textures.

You can't change the land textures on mainland, but you can look at them in the same place noted above and see the height set for each texture.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
12-16-2008 08:08
There is no parcel-level terrain texture control. There also is no way to change the textures that are pre-selected for Mainland, even if you own every parcel in a mainland sim.

If you own a private island sim, setting the textures works on a sim-wide basis. You set four textures, for the lowest to highest possible elevations. For each corner of the sim, you can specify a couple of values that set the transition points between the lowest and next lowest, and between the highest and the next one down from highest. (teh mid point is whatever value is halfway between the two you specify.) Think of it like streaching three rubber sheets across the sim. These sheets seperate the texture fill to be used at each of the four elevation bands. If you use the same values for each of the 4 corners, those sheets are flat and level. Changing the valies in one corner to make the transitions happen lower in that corner drags down the ruber sheets in that corner. So you could have sandy shorelines most of the way around an island, with rocky areas next, then grass, and then snow - and on the SE corner have it be rocky at the shoreline, by having the transition from sandy to rocky start lower, so it us under the surface of the water in that corner.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Johnathon Seetan
Registered User
Join date: 18 Sep 2008
Posts: 11
done it.....
12-17-2008 04:15
hey guys thanks... I found it.... they were where you said.... in the Region Estate, it was just that the owner hadnt re assigned the permissions as Estate Owner to me yet.... so all is cool.....!!!! thanks guys... nice and quuick replies..