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The Jessie Nuclear Reactor

Cyanide Leviathan
Xtreme Loser Squad
Join date: 12 Jun 2003
Posts: 408
05-05-2004 14:19
I will begin construction on this structure soon, my plans are this:

1) the building will have a large square base, about 20-25 meters tall and about 30x30 footprint. This will contain the turbines and most of it will be containing a large pool of water (not for swimming :-) ) with a large centeral island with the nuclear core, consisting of a centeral rod, and a chamber where water is pumped up around it, and then back down to the turbines. there will be catwalks around the reactor and up to the control room

2) the core will reach up about 20 meters to the bottom of a control station, with all kinds of shiny blinking buttons and a locker room and showers for the crew.

3) the control station will be in a large dome on top of the structurs cotaining the items in #1

4) particles: blue particles for that gas that sits on top of real reactor pools. Bubble particles for the see through water containment, particles of spewing greeen nuclear waste into the nearby river via a pipe. Particles for lifting of the water containment vessel, flooding the bottom structre (the water puring out of it), prompting flood vents to be opened on the side of the building releasing more radioactive water.

5) uses: I plan on making it a weekly even in which "cast members" (jessie residents) pose as terrorists threatening to cause a meltdown. (water containment vessel opening) and you ( a specail forces team) are called to the rescue. there will be several objectives for you to complete, including disposing of bombs, reactivating the controls, and clearing out the terrorists. It will not be free, the fees will cover the charge of weaopons and clothing given to you. All participants will be using RLDMG weapons ( see cooresponding thread) so it is more fair. There will be a time limit on completing the objectives.

6) interactive features: You must be wearing a hazmat suit while in the reactor room or you will slowly take damage. falling into the water will result in death (this when events are not being held) there will also be a swich to activate the meltdown, and several other surprisees

IF you are interested in helping this project with textures, scripts, or buildings contact me (Cyanide Leviathan AIM: cyanide4140 Email [email]cyanideleviathansl@yahoo.com[/email]) or Lance LeFay

Comments/suggestions welcome ^.^
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Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
05-05-2004 14:45
Do you intend this to be a cartoony / theme park interpretation of a nuclear reactor facility or do you mean it to be realistic? There are a number of inaccuracies in the scenario and structure but, of course, it depends on your intent.
Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
05-05-2004 15:01
I used to go swimming in the lake that cools the reactor in Glen Rose, TX. The water never comes into contact with plutonium and is harmless. The lake there is really clear and great for skin diving. If your going for realism, the water wont kill you if you fall in.
Cyanide Leviathan
Xtreme Loser Squad
Join date: 12 Jun 2003
Posts: 408
05-05-2004 15:25
I apologize for not being an engineer at a nuclear power plant :-) I mean for it to be realistic, but more futuristic. in reponse to loki, i do not know the correct terminology for the "pond" of heavy water sitting in the bottom of a reactor

now, any constructive comments? ;-)
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
05-05-2004 15:51
I didnt mean to be critical, sounds like a fun project. It just made me think of my experience with Commanche Peak and Squaw Lake.

I also learned a few more things about nuclear power because of this thread. No worries, have fun with it.

Here is some info that I looked up on the topic, interesting stuff.
http://science.howstuffworks.com/nuclear-power.htm
Cyanide Leviathan
Xtreme Loser Squad
Join date: 12 Jun 2003
Posts: 408
05-05-2004 16:45
I know you werent being critical ( hence winking smile) and thanks for the link i will have to reowrk it a bit but this will make it look better
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Cyanide Leviathan
Xtreme Loser Squad
Join date: 12 Jun 2003
Posts: 408
05-05-2004 21:28
The crew so far: Alpha Zaius, Lance LeFay, Jack Orlowski, Cyanide Leviathan. we are still looking for skilled texturers and builders, especailly if you have experience building large domes (20 meter height with a 20 meter diameter)
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Athos Murphy
Building Hermit
Join date: 9 Jul 2003
Posts: 73
05-07-2004 14:38
There are lots of "swimming pool" reactors; they aren't electrical power-generating reactors as far as I know (power reactors produce boiling water at high pressure for turbine systems, and thus have to be fully enclosed).

At http://www-nrl.eng.ohio-state.edu/images/glow.jpg you can see the glow of a swimming pool reactor at Ohio State.

At http://www.nuc.umr.edu/reactor/reactor.html is a description of another 'pool' type reactor at the U of Missouri.

Here's some pictures with a video from the Texas A&M reactor: http://nsc.tamu.edu/tours/see.html

And another resource: http://pages.prodigy.net/dr_fission/nuclear/reactor.htm

The blue glow is Cherenkov radiation.
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-- Athos Murphy

GSLR Proprietor
Kazenojin Pilot
SLRA Official
Donovan Galatea
Cowboy Metaphysicist
Join date: 25 Mar 2004
Posts: 205
05-08-2004 20:20
If anyone is interested, there is already a "functioning" nuclear reactor complex (four reactors) on the mountainside in Enceladus -- it's been there for several weeks. Based on the old Navy S-6 spherical breeder-reactor developed on the Arco, Idaho, site, the Enceladus reactor complex "broadcasts" power by microwave to avoid stringing land lines and cables across SL. A by-product of these reactors is weapons-grade fissionable materials in the trans-uranic range.

While reactors one, two, and four are functioning normally, we've had some problems with reactor three. . . .

Currently we are creating enough fissionable materials to design a series of nuclear warheads for the ballistic missile launch complex next to the reactors. We'll likely be marketing usable Titan II's, Minuteman III's, Honest John tactical missiles, and Soviet MIRV'd SS-18's in the near future. Delta-wing B-58 Hustlers with full nuclear loadouts are also being discussed.
Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
05-10-2004 13:26
Um... Not In My Backyard™?
Chage McCoy
Aerodrome Janitor
Join date: 23 Apr 2004
Posts: 336
05-11-2004 06:57
Donovan,
just visited the reactor plant, and I think the problem is obvious - the reactor #3 is overheating a little ;)

nice work ;)
David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
05-11-2004 12:43
*looks around nervously..scampers over to his land and begins digging furiously...sends Alana out to buy as many heavy winter coats and sealed water and food supplies as she can find*

Question: Where do you folks plan on storing the radioactive waste from these plants? And what sims do you intend to haul it across, whether by ship, train or truck?
Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
05-11-2004 13:14
They can launch the waste offworld. Our Lost and Found folders are lead lined. :)
Donovan Galatea
Cowboy Metaphysicist
Join date: 25 Mar 2004
Posts: 205
05-14-2004 10:18
In our case, we're either gonna use the waste to make nuclear warheads, or "can" it in containers designed to break and scatter contaminants over large areas. Either way, we'll place these devices aboard ballistic missiles we have in development. Using our recently-perfected global coordinate script, and our heavy-prim-and-particle-lifter-engine scripts, we'll be able to launch those missiles suborbitally under the 768 meter limit, cross sim lines, and take out any quarter-sim area in SL.

We'll be test-firing the missiles and weapons soon. Afterward, we plan to market these items as widely and irresponsibly and for as much profit as possible. It is our hope that a balance of terror will be established, and all residents of SL will be deterred from behaving badly toward each other.

And if not, well, we have an anti-ballistic-missile system in development. For fun and profit. So we don't care. Scorched SL or a thousand Cold War peaces -- it's up to you.

;)
Jack Orlowski
Senior Member
Join date: 13 Jul 2003
Posts: 141
05-14-2004 14:15
mmmmmm.....

Mutualy Assured Destruction
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Jack O

Athos Murphy
Building Hermit
Join date: 9 Jul 2003
Posts: 73
05-25-2004 18:27
I feel the urge to market a "Star Wars Missile Shield" ... it would be rezzed at an appropriate height when the naughty nuclear missiles approach. Or maybe auto-turrets ... hmm ... ah ha .. ban the missiles. Hmm.

There must be some way to make money off of people's nuclear fears.
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-- Athos Murphy

GSLR Proprietor
Kazenojin Pilot
SLRA Official
Olympia Rebus
Muse of Chaos
Join date: 22 Feb 2004
Posts: 1,831
05-26-2004 09:55
Sweet!
Will your reactor have ocasional meltdowns the way the Pompino volcano has erruptions? If so, let me know if you need any mutants:p


Olympia
Illero Ingersoll
Junior Member
Join date: 3 Jun 2004
Posts: 1
for future reference
06-04-2004 01:16
Reactors are basiclly really powerfull and compact steam engines....

The uranium or plutonium (or any radioactive material) that is used in the cores create a nuclear reaction between the rods this causes a chain reaction that causes more nuclear reactions etc.... if there where to much heat then you would go to "Meltdown", and if the worst happened (I will not explain how) you could go "Critical".... critical is what happens in a nuclear explosion.......

The rods are underwater constantly.... they heat that those reactions incure heat the water and turn it into steam, because of the increase in pressure from heat and from the change of states (liquid to gas) there is an amount of force available for use.

The water is most often in 2 seperate closed circuits... one circuit is a radioactive and full of heavy water (also usefull) and the other has basicly a big radiator in the first that absorbs heat from it..... this makes it so that you can safely take the heat our of the system and use that for energy and not have to deal with radioactive waste....

thus ends the lesson for the day (j/k)