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Cellular Teleportation System

Marker Dinova
I eat yellow paperclips.
Join date: 13 Sep 2004
Posts: 608
01-18-2005 11:15
With the deficient telehub system and the impossibility of teleporting directly to a certain destination other than home, I was just wondering...

It would be fun to try out setting up a network of what I'd call "telespots". These would be one prim objects with a certain "teleportation" script (mainly the llSitTarget() hack type) and all linked to a dataserver of some sort. The data server's purpose would be to have a living database of all telespots in the network, what sims they are in, what telespots they are next to and a routing algorithm in order to get from A to B.

When your avatar is near a telespot, you can summon it's service by sitting on it, while wearing a service badge, and telling it to take you to a certain sim.. or to a specific telespot. The dataserver sends routing info to the telespot which inserts the routing info on your attached service badge llSits you on the "next" telespot. This next spot reads the routing info on your badge and llSits you on the next telespot. This will continue untill you have no more destinations in your badge. It will then unsit you and voilá! you arrived!

The telespots would be hosted by partnership with landowners, wherever possible. Of course, there will be areas with no coverage.. but happens with cell phones, doesn't it?

And charging could be supported by having to pay the first telespot in order to be able to summon a destination. and recieve a route. Or maybe even having to buy the service badges and they would expire after a certain number of uses.

I know it's extremely simplistic explanation, and I am no scripting expert. But I know there are pretty good scripters out there that could maybe think this out and build up a viable product / service!
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The difference between you and me = me - you.
The difference between me and you = you - me.

add them up and we have

2The 2difference 2between 2me 2and 2you = 0

2(The difference between me and you) = 0

The difference between me and you = 0/2

The difference between me and you = 0

I never thought we were so similar :eek:
Marker Dinova
I eat yellow paperclips.
Join date: 13 Sep 2004
Posts: 608
01-18-2005 11:58
By the way.. this does look like it belongs in the scripting forums.. I don't know. It's sort of in a grey area.
_____________________
The difference between you and me = me - you.
The difference between me and you = you - me.

add them up and we have

2The 2difference 2between 2me 2and 2you = 0

2(The difference between me and you) = 0

The difference between me and you = 0/2

The difference between me and you = 0

I never thought we were so similar :eek:
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
01-18-2005 12:26
Hate to burst your bubble because it is a good idea but...

There is no llSit :), you have to manually sit on things, you can't make an avatar sit on something from script unfortunately.

You can not use the sit teleport across sim borders. Even short distance sit teleports. Bad Things Happen.

There were people working on a sort of rapid nonphysical transit system. sort of like an automated no frills high speed vehicle to take you from one place to another. Might be an alternative for what you have in mind.
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RyGon Unsung
Registered User
Join date: 4 Jan 2005
Posts: 4
01-18-2005 14:06
With that transit system I imagine a wire looped all over the place and when you sit on it you turn into like a little glowing ball of energy, then you tell it where you want to go and shoot off in that direction, passing through all the other travelers along the way.
Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
01-18-2005 15:58
Cellular teleportation? I like my cells right where they are, thank-you-very-much! ;)

Hehe, I've always been kinda fond of ballistic transit: hop your avie into a gignormous cannon, and get shot across the world. :D

Tha'd be awesome, every sim has this monstrous gun in the middle of it (think multi-legged tank-sized guns), and every few seconds there'd be this spectacular *BOOM* and yet another avatar would be on their way. :D
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- Making everyone's day just a little more surreal -

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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
01-18-2005 17:52
I proposed a similar idea to Siro Mfume a while back, but I eventually abandoned the idea because it would require users sit down at each and every stop along the route. This isn't necessarily too bad when you're dealing with sim-scale distances, but it doesn't scale well enough to handle teleporting on a massive scale. The number of stops would be so great that the benefit would be limited. Of course, if land could be obtained near telehubs in several key regions, then you could rely on the built in teleportation for the user to manually get to a "local hub" and then sent to the proper node by the sit-hack method.

However, the constant need for reseating makes this method so undesirable that I don't think it would be a viable solution. In the end, I decided that an airborn taxi/shuttle service, using high-speed vehicles with pathfinding capability, would be the optimal solution. I never developed the idea beyond that, because of the inherent difficulties of implementing such a system in LSL. Since September, when I first gave some thought to the matter, I recall hearing someone announce a server-based pathfinding service which would be very useful for such a service. However, I've since abandoned the scheme because I lacked the talent to implement it myself.

Good luck with your idea, though. I think such a service would be useful for travelling to the nether regions of the sim. Then again, that very same reason may make it undesirable to some people.
Rysidian Rubio
Ruby Red Head
Join date: 14 Jan 2004
Posts: 263
01-18-2005 18:19
From: Cross Lament
Tha'd be awesome, every sim has this monstrous gun in the middle of it (think multi-legged tank-sized guns), and every few seconds there'd be this spectacular *BOOM* and yet another avatar would be on their way. :D

LOL Cross I sorta tried this once. I scripted an object that would shoot you 3 sims away, supposedly to a friend's land, but of course the results were so varied that you would end up anywhere in the destination sim. Was fun testing tho, hehe.
Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
01-18-2005 18:55
From: Rysidian Rubio
LOL Cross I sorta tried this once. I scripted an object that would shoot you 3 sims away, supposedly to a friend's land, but of course the results were so varied that you would end up anywhere in the destination sim. Was fun testing tho, hehe.


You could always have the users wearing an attachment to guide their descent, and to play the requisite rolling/somersault animation as they tumble towards the ground.
Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
01-18-2005 23:15
From: Ardith Mifflin
You could always have the users wearing an attachment to guide their descent, and to play the requisite rolling/somersault animation as they tumble towards the ground.


Screaming. Don't forget the screaming. :D
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- Making everyone's day just a little more surreal -

Teeple Linden: "OK, where did the tentacled thing go while I was playing with my face?"
Issarlk Chatnoir
Cross L. apologist.
Join date: 3 Oct 2004
Posts: 424
01-19-2005 04:32
From: Cross Lament
Cellular teleportation? I like my cells right where they are, thank-you-very-much! ;)

Hehe, I've always been kinda fond of ballistic transit: hop your avie into a gignormous cannon, and get shot across the world. :D

Tha'd be awesome, every sim has this monstrous gun in the middle of it (think multi-legged tank-sized guns), and every few seconds there'd be this spectacular *BOOM* and yet another avatar would be on their way. :D


That would be awesome. That reminds me of a cartoon I'm a big fan of where the heros do just that to move fast to a location.
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Vincit omnia Chaos
From: Flugelhorn McHenry
Anyway, ignore me, just listen to the cow
Sapphire Bombay
Avatar
Join date: 8 Oct 2003
Posts: 341
01-19-2005 04:55
A little nostalgia - this image was dated 11/6/2003.

See the Taxi sign? You would click on that, the taxi would rez, you got in and it would take you to a fixed sim at high speed. It wasn't path finding - just line of sight. But, it was fun.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
01-19-2005 05:03
From: Cross Lament
Cellular teleportation? I like my cells right where they are, thank-you-very-much! ;)

Hehe, I've always been kinda fond of ballistic transit: hop your avie into a gignormous cannon, and get shot across the world. :D

Tha'd be awesome, every sim has this monstrous gun in the middle of it (think multi-legged tank-sized guns), and every few seconds there'd be this spectacular *BOOM* and yet another avatar would be on their way. :D


Cross, do you also like Secret of Mana? :)

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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
01-19-2005 08:26
SoM forevar, babeh.