I would like to commission a texture
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Christopher Nomad
Pontificator
Join date: 9 Aug 2003
Posts: 211
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08-20-2003 03:14
recently I have noticed a need for "ground cover".
being that I completely suck at texturing, I would like to offer $L250 for someone to make a texture that looks like the ground. It must "tile" correctly and for all appearances look like you are standing on flattened ground as opposed to standing on a panel.
Once I buy this texture I willl submit it to the community for free! I just hoped a little monetary incentive might get you texture makers working on a good project for the community!
Alternatively, if you already have sucha texture, or know where one can be obtained, I will gladly reward you for this as well!
Thanks and have a great day! Contact me IG as Christopher Nomad
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Zana Feaver
Arkie
Join date: 17 Jul 2003
Posts: 396
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08-20-2003 04:12
I have three or four "groundcover" textures of various types that I would be able to give you or you can buy a copy of any of them for me for 10L. I sell a couple of them at my park in Slate but I can happily get you the textures if you like them. Some of them tile differently from others, as I didn't mess with them much before I uploaded them. This may not be what you are looking for, but it might be an interim gap-method until someone with much better skills than I whips you up a texture  . My groundcover textures are photo quality of actual ground-cover plants -- both ever green and not. Not sure if that's helpful? Zana Feaver
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Christopher Nomad
Pontificator
Join date: 9 Aug 2003
Posts: 211
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08-20-2003 06:26
Far be it from me to turn down a good texture, but what I am looking for is something that will exactly match or at the very least closely match the current "in world" ground cover.
Something that unless you were looking for it... you would miss it!
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Jericho Powers
Hero Without A Cause
Join date: 31 Dec 1969
Posts: 166
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08-20-2003 07:15
I think nick fairlight has what you are looking for. I just saw him use it on his build in Kazenojin and it was good.
_____________________
Gibson, thereabouts.
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Christopher Nomad
Pontificator
Join date: 9 Aug 2003
Posts: 211
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08-20-2003 07:18
I will ask him! Thanks! But just in case... please dont let this information disuade you from getting this texture made for the community! Nick Might not want to part with his, or want it given to the community at large for some reason.
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Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
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08-20-2003 08:23
whip out your camera and point it at the ground near what you are using it for. Color varies at height or depth and depending where the sun is at. Alt-n for noon sun and snap away.
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Jake Cellardoor
CHM builder
Join date: 27 Mar 2003
Posts: 528
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08-20-2003 11:17
One problem, which Misnomer and I have discussed, is that the ground looks different depending on the video card you have. Misnomer showed me a snapshot of the ground as seen on her machine, and it looks very different than the ground as seen on mine.
So bear in mind that no single texture will look convincing to all players.
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Christopher Nomad
Pontificator
Join date: 9 Aug 2003
Posts: 211
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08-21-2003 02:46
 Good to know though. Hadnt really considered that at all!
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Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
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08-21-2003 11:08
nods I have tried and tried to get a texture to match then I asked myself "why" it would be best to "cover it, dont discover it" lol I would love the ability to grow grass here like in other games. Any who very generous offer  thanks Cat C
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Zana Feaver
Arkie
Join date: 17 Jul 2003
Posts: 396
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08-22-2003 04:09
I tried the point at the ground and shoot and it turned out looking much different on a prim than on the actual ground -- darker, for one. I'm positive that's the video card thing and/or the stretching/compressing of the texture on something that this much smaller than the ground itself  . I would love the ability to grow grass that looked more like the "regular" grass rather than the prim-grass too Cat  . Zana
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Athos Murphy
Building Hermit
Join date: 9 Jul 2003
Posts: 73
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08-23-2003 11:50
Remember also that the in-game "ground texture" varies with altitude ... grass at 5 meters altitude might be different from 20 meter altitude grass.
Nick Fairlight's "surface texture" is a pretty good match for SL around the airfield, but it doesn't tile perfectly yet.
-- Athos Murphy GSLR proprietor
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Athos Murphy
Building Hermit
Join date: 9 Jul 2003
Posts: 73
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08-24-2003 03:33
I passed a new texture along to Chris Nomad today. If you notice, there are repeating patterns to the SL ground. There are convenient smudgy black "dots" on the grassy ground; I lined them up, took a screenshot, dot-to-dot, square it up, make it tile, badda bing, we'll see what Chris says.
-- Athos Murphy GSLR proprietor
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Christopher Nomad
Pontificator
Join date: 9 Aug 2003
Posts: 211
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08-24-2003 05:19
Didnt get a chance to check this out yet, but will this morning and let you know if Athos has solved the problem! Boy I hope so! THanks to all of you for the input and effort!
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Spider Mandala
Photshop Ninja
Join date: 29 Aug 2003
Posts: 194
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08-31-2003 02:19
thought Id chime in on this... I believe there are quite a few freebie or shareware programs out there specifically for tesselation or tiling images... reptile is one I remember but it may not be around anymore. Basically you stick a non-tesselating pattern in it and adjust till it tiles, very easy to use. just .02 cents on getting things looking better -Spider
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dag Greenacre
Junior Member
Join date: 4 Aug 2003
Posts: 20
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09-03-2003 21:40
Yo Chris did you get the grass texture you wanted ?
Tiling is easy in Photoshop -
Make an image 100X100 (as an example) Filter Other Offset Horizontal - 50 Vertical - 50 Fix up the seam ! Offset back again and badabing done !
I recommend making the texture in grayscale so that it can be tweeked to the right shade of green in-game by altering the object color....
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Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
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09-07-2003 03:10
Unless I'm just totally ignorant of texturing techniques (quite possible, as I am a new player), you might be able to accomplish this very easily with Paint Shop Pro.
If the hard part is getting a pattern to "line up" and tile seamlessly then in PSP5 all you have to do is select part of a texture you want to use and use Selections->Convert to Seamless Pattern--that's it...and you have a "seamless pattern".
But this has to be tougher than that, right?
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Jake Cellardoor
CHM builder
Join date: 27 Mar 2003
Posts: 528
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09-07-2003 12:37
The big problem isn't the tiling, it's that the texture looks different on different machines. See the examples posted on this thread: /120/07/4692/1.html
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