(Misspelling of From is intentional, to allow me to post this.)
Firstly, LOD distance depends on prim size. For windows, it's probably going to be closer than you want. HOWEVER, it's possible to disable this LOD, and you can tell your customers how to, as well. That would be:
Advanced > Debug Settings > Type in RenderVolumeLODFactor > Change to 8 (Default is 2)
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As for how to make it.... make sure that you have Domino Marama's scripts installed. You may want to do some video tutorials, as they're very very helpful for making sculpties with Blender, as it's a very complex program, and easy to get lost in. (
http://youtube.com/user/BlenderSL is my channel for them, it has some basic tutes atm)
It's not possible to cut holes in a sculpty... some sculpt types basically have holes in them already, but beyond that you have to fake it. Here's what I'd recommend for method:
Start by making a cube. I'm linking a thread in which I wrote a tutorial for stairs, just follow that through making the cube, and then come back to this thread for your window.
/8/b2/315772/1.html#post2385575You're going to want to separate your sculpt into 5 sections, one with at least 4 rows of faces, and the other 4 with at least one. To do this:
Count up 4 rows of faces frum the bottom, and press B to enter Bounding Box selection mode. Select the two edge loops directly above the 4th row of faces (Not touching that row). Press S for scale, then Shift+Z to disallow scaling on the Z axis, then press 0(Zero) then enter. This will separate those 4 frum the rest of the mesh, visually.
Snap the top section flush like you did while making the cube top/bottom.
Repeat this for the other 4 sections, making them as long as you like.
Now, we need to bend the 4-section piece into a frame. To do this, switch the pivot point to Cursor Center. (This is the black round arrows with the dot in the middle dropdown). Select one edge loop in frum the end, and press Shift+S and choose 'Cursor -> Selection.'
Now select that row all the way to the opposite end of the piece, so that you have three sections selected. Make sure you're in an orthographic view (NUM1,3, or 7) and press R for rotate, then type 45, then hit enter. It should angle that whole section. Now select one row less, and repeat. Once you have a right angle, change the cursor to the next edge loop (Shift+S, Cursor->Selection), and repeat, until you have a rectangular frame. Some adjustment at the end may be necessary to get the two ends to line up. To do that, use G for Grab, and only move in one axis at a time, to keep it straight (Press X,Y,or Z to constrain to that axis).
After you have your frame, just arrange (By grabbing and rotating) the other sections so that they form a tic-tac-to board shape, and place inside the frame. There you have it! Tweak as wanted, export, and you have a window frame.
Any questions, please feel free to ask.