why the fuck the script generates my a different mesh as it is shown in maya ?
here is a pic
this is my mesh in maya:

thats the sculptmap imported in to Max:

max shows my the true mesh like it is in SL
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MAYA Exporter --> different mesh |
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EW Hyun
Registered User
Join date: 15 Jan 2008
Posts: 1
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04-06-2009 01:59
hello everybody, i have a little question about the maya export script.
why the fuck the script generates my a different mesh as it is shown in maya ? here is a pic this is my mesh in maya: ![]() thats the sculptmap imported in to Max: ![]() max shows my the true mesh like it is in SL |
Logan Bauer
Inept Adept
![]() Join date: 13 Jun 2004
Posts: 2,237
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04-06-2009 02:24
Because that is how the maya exporter works, unfortunately. More info that may be helpful here :
/8/c9/304304/1.html |