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invisible boxes on box spirals

Dallas Moreau
Registered User
Join date: 7 Dec 2004
Posts: 146
12-22-2004 02:43
Anyone noticed this?

Take a cube
Dallas Moreau
Registered User
Join date: 7 Dec 2004
Posts: 146
12-22-2004 02:47
lol, have no idea what happened there.

OK, take a cube, cut it, twist it, make it into a flattened spiral. Then make copies symmetrically above each spiral, so you have one continuous winding spiral. Try to walk on it. You can't. The cube from which it was formed is still there, but invisible.

Now take a cube, make a spiral out of it. Don't copy it. Make another spiral from a cube and position it manually above the other. Make one continuous winding spiral that way. Now you can walk on it.

Wondered why. A bug? It's a bit of hassle if you like spirals.
Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
12-22-2004 02:50
Yes, I noticed it on my build in Zermatt. It's a pretty new bug. I've been using spirals for stairs for a while. This is not fun.

Oh and ... Stop to sell spirals in invisible boxes.
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Planet Mars
Registered User
Join date: 10 Feb 2004
Posts: 159
12-22-2004 05:04
I had a problem with this a while ago using cylinders.... It depended if the spiral was clockwise or anti-clockwise, i forget which one worked and which one didn't.
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Ryen Jade
This is a takeover!
Join date: 21 Jun 2003
Posts: 1,329
12-22-2004 08:37
have noticed


........


DEREK SMART DEREK SMART DEREK SMART!!!!!!
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
12-22-2004 11:49
Don't cut it quite so much and you should be okay. When the warping of a prim gets too extreme for the physics engine, it treats it like a default shape. The cut parameter on twisted cubes can go over the edge if set too narrow.
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Dallas Moreau
Registered User
Join date: 7 Dec 2004
Posts: 146
12-22-2004 16:24
Tiger, you're right. I had it cut out to .98 on the B axis. When I scaled that back, it worked.

Thanks!