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need help to input AC3D into second life |
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momo Mohindi
Registered User
Join date: 15 Feb 2009
Posts: 2
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04-26-2009 01:29
i just start to use the AC3D and i got a house build but i have no idea how to input to second life, some people said use the box tool(something like that) but i don't get it what is it any one can tell me how to input it step by step?
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Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
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04-26-2009 03:47
I think I know what you're talking about.
First you'll need this https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=388329 then you need to export from AC3D using the appropriate export option - Second Life Boxes I think . You should download the SL scripts from the AC3D site if you haven't already. I believe that exports a text file with the various prim sizes and coordinates, rez the box creator and copy and paste the contents of the exported .txt into the notecard. I think the rest happens automagically. I played with it once and any curves you've included in the build will be massively primmy because it makes everything from cubes rather than spheres or cylinders. |
RobbyRacoon Olmstead
Red warrior is hungry!
![]() Join date: 20 Sep 2006
Posts: 1,821
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04-26-2009 08:46
If you are looking for information about how to create sculpted prims in AC3D and use them in Second Life, read this: http://www.inivis.com/secondlifesculpted.html
A little more information about what it is that you are trying to accomplish can help people try to provide the best answers.... . _____________________
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Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
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04-26-2009 09:19
AC3D's sculpty export is almost useless for anything so precise as a house. First it doesn't support oblongs and secondly, the base prims they supply you with to make the sculpties from have a 24x24 mesh.
That said, I think he meant the box builder tool, since he mentioned it, which has nothing to do with sculpties. |
momo Mohindi
Registered User
Join date: 15 Feb 2009
Posts: 2
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04-27-2009 22:52
I think I know what you're talking about. First you'll need this https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=388329 then you need to export from AC3D using the appropriate export option - Second Life Boxes I think . You should download the SL scripts from the AC3D site if you haven't already. I believe that exports a text file with the various prim sizes and coordinates, rez the box creator and copy and paste the contents of the exported .txt into the notecard. I think the rest happens automagically. I played with it once and any curves you've included in the build will be massively primmy because it makes everything from cubes rather than spheres or cylinders. i got that one too, but the house is still not build in SL, for those information in .slb i copy it to geometry note in SL but there is nothing happen. |
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
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04-27-2009 23:21
Click it.
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