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need help to input AC3D into second life

momo Mohindi
Registered User
Join date: 15 Feb 2009
Posts: 2
04-26-2009 01:29
i just start to use the AC3D and i got a house build but i have no idea how to input to second life, some people said use the box tool(something like that) but i don't get it what is it any one can tell me how to input it step by step?
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
04-26-2009 03:47
I think I know what you're talking about.

First you'll need this https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=388329 then you need to export from AC3D using the appropriate export option - Second Life Boxes I think . You should download the SL scripts from the AC3D site if you haven't already.

I believe that exports a text file with the various prim sizes and coordinates, rez the box creator and copy and paste the contents of the exported .txt into the notecard.

I think the rest happens automagically.

I played with it once and any curves you've included in the build will be massively primmy because it makes everything from cubes rather than spheres or cylinders.
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
04-26-2009 08:46
If you are looking for information about how to create sculpted prims in AC3D and use them in Second Life, read this: http://www.inivis.com/secondlifesculpted.html

A little more information about what it is that you are trying to accomplish can help people try to provide the best answers....



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Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
04-26-2009 09:19
AC3D's sculpty export is almost useless for anything so precise as a house. First it doesn't support oblongs and secondly, the base prims they supply you with to make the sculpties from have a 24x24 mesh.

That said, I think he meant the box builder tool, since he mentioned it, which has nothing to do with sculpties.
momo Mohindi
Registered User
Join date: 15 Feb 2009
Posts: 2
04-27-2009 22:52
From: Ponk Bing
I think I know what you're talking about.

First you'll need this https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=388329 then you need to export from AC3D using the appropriate export option - Second Life Boxes I think . You should download the SL scripts from the AC3D site if you haven't already.

I believe that exports a text file with the various prim sizes and coordinates, rez the box creator and copy and paste the contents of the exported .txt into the notecard.

I think the rest happens automagically.

I played with it once and any curves you've included in the build will be massively primmy because it makes everything from cubes rather than spheres or cylinders.


i got that one too, but the house is still not build in SL, for those information in .slb i copy it to geometry note in SL but there is nothing happen.
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
04-27-2009 23:21
Click it.