Over the past few days I've been taking a crash course in learning how to make sculpted prims for SL. I've made quite a few small things.. a vase, a birdbath and a small beanbag. My problem is that I need to know how I can upload these sculpts with the texture I made for them in Wings3D, presently the only thing that uploads is of course the shape of the object I made without the texture. Do I have to upload the uvmap into SL and adjust it like that? The one time I tried it didn't wrap around properly at all like it did in Wings3D. I scoured around and heard of baking textures, but I really have a lot to learn.. it doesn't help that a lot of tutorials end when texturing isn't even done on the object.
I looked around this forum and saw a lot of info for maya and blender, but being a noob for now I'll stick with Wings3D. I apologize if this is a question that was answered, or I missed somewhere..
Thanks for any help!