Wadim Rodenberger
Registered User
Join date: 6 Mar 2008
Posts: 3
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12-03-2008 01:28
Hello, i have question about how to prevent sunrise light on white prims, so they don`t get redish from sunrise. I tried it several times and didn`t find the solution. In this eyewear shop this pretty works, its stay always white: http://slurl.com/secondlife/Chimera%20Cove/4/23/22/?title=YV%20-%20not%20ordinary%20eyewearLandoptions? If so I didn`t find it too. Thanks.
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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12-03-2008 01:45
In the texture tab there is "Full Bright" which disables the lighting effects on that texture. You can then tweak the brightness by setting the color to shades of grey.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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12-03-2008 08:31
Right -- just keep in mind that with full-bright, objects will look too dull during daylight or too bright at midnight. Fullbright is great to use on something that's lit internally, like a Coke machine. In the day, it looks normal, and at night, it looks lit up.
The other option is only available sim-wide, which is to set the region to a fixed time. Of course, this won't work for anyone who has their viewer set to morning (or evening, noon, or midnight, as the case may be).
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Wadim Rodenberger
Registered User
Join date: 6 Mar 2008
Posts: 3
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12-03-2008 10:00
Many thanks for tips of both ways!
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