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How prevent sunrise light on prims?

Wadim Rodenberger
Registered User
Join date: 6 Mar 2008
Posts: 3
12-03-2008 01:28
Hello,
i have question about how to prevent sunrise light on white prims, so they don`t get redish from sunrise. I tried it several times and didn`t find the solution. In this eyewear shop this pretty works, its stay always white: http://slurl.com/secondlife/Chimera%20Cove/4/23/22/?title=YV%20-%20not%20ordinary%20eyewear

Landoptions? If so I didn`t find it too.
Thanks.
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
12-03-2008 01:45
In the texture tab there is "Full Bright" which disables the lighting effects on that texture. You can then tweak the brightness by setting the color to shades of grey.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-03-2008 08:31
Right -- just keep in mind that with full-bright, objects will look too dull during daylight or too bright at midnight. Fullbright is great to use on something that's lit internally, like a Coke machine. In the day, it looks normal, and at night, it looks lit up.

The other option is only available sim-wide, which is to set the region to a fixed time. Of course, this won't work for anyone who has their viewer set to morning (or evening, noon, or midnight, as the case may be).
Wadim Rodenberger
Registered User
Join date: 6 Mar 2008
Posts: 3
12-03-2008 10:00
Many thanks for tips of both ways!