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Customizing ones avatar programatically |
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FractalBob Zeffirelli
Registered User
Join date: 18 Feb 2009
Posts: 4
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03-03-2009 09:07
Is it possible to customize ones avatar programatically, say, via a script, rather than manually?
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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03-03-2009 09:19
Yes, and no.
Not with the LSL scripting language; there are no functions for doing so. However, since the SL code is available, I'm sure it's possible to create a viewer or side-viewer that could include an auto-avvy function of some sort. It would just have to be made with something more powerful, and less in-app, than LSL. Also, I don't see any real reason you'd want to... without some relatively powerful body comparison program to compare between a source and the avatar, there's not much advantage to doing shapes by script, especially since shapes are savable and sharable. _____________________
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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03-03-2009 09:33
I wouldn't mind an "llWearItem(string inventory_name);" with PERMISSIONS_WEAR_ITEM set. Creating a shape asset from a script, though, isn't likely to happen. LL has repeatedly said that they are not going to allow LSL scripts to create assets.
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