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My Capitol StarShip

Jay Mendicant
Registered User
Join date: 2 Feb 2005
Posts: 1
02-03-2005 11:28
Some quick Q?'s
How do I make an elevator that go with the ship - if i link it to the ship it has too many prims...

How do i make something with so many prims a vehicle for vehicle scripts

How do i make large vehicles when i cant link outside a given radius

So far thats it maybe ill get a screen shot of it for you guys out there

:P
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
02-03-2005 13:09
From: Jay Mendicant
Some quick Q?'s
How do I make an elevator that go with the ship - if i link it to the ship it has too many prims...
Check this thread. There are some elevator scripts in it.

From: Jay Mendicant
How do i make something with so many prims a vehicle for vehicle scripts
The maximum number of prims currently allowed for a vehicle is 31. That number includes each avatar seated onboard including the pilot (which each count as one), so it's actually a maximum of 30 with one additional prim subtracted for each passenger you want to be able to seat. In other words, if you want to be able to seat 5 passengers, your vehicle can only have a maximum of 25 prims.

That having been said, there are ways to fake a vehicle with larger prim counts. For example, you can break it up into sections that are each scripted to follow eachother or you can simply attach the ship to your avatar. With either of these methods, it's not technically a real vehicle, but if it looks like one and appears to act like one, that might be good enough, depending on what you want to do.

From: Jay Mendicant
How do i make large vehicles when i cant link outside a given radius
Strctly speaking, you can't, but as I said above, you can fake it.

From: Jay Mendicant
So far thats it maybe ill get a screen shot of it for you guys out there

:P
Please do. Good luck.
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
02-03-2005 18:01
From: someone
The maximum number of prims currently allowed for a vehicle is 31.

i'm not an expert but technically that's for things that move with physics and the vehicle code. if you don't use physics for movement your limits are the regular ones for linking (distance between prims, 255 objects max i think). check out the "kinematic" stuff on this wiki page.
Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
02-06-2005 18:23
From: Zuzi Martinez
i'm not an expert but technically that's for things that move with physics and the vehicle code. if you don't use physics for movement your limits are the regular ones for linking (distance between prims, 255 objects max i think). check out the "kinematic" stuff on this wiki page.


Even the linking distance and maximum prim count can be bypassed with creative scripting. By hacking the vehicle into smaller chunks and coding them to follow each other, you can have a ship composed of many smaller components that fly in formation to produce a larger ship. Of course, the quality of the effect varies. I consider it a rather crude, but necessary, hack.
Smigmee Pinkerton
Unlicensed Primologist
Join date: 1 Mar 2005
Posts: 42
Multi-Move
03-08-2005 07:47
Yes. To continue what ppl here have written. Jesrad Seraph has made a "multimove" script. You place a controll script where you want the ship to pivot from. And a follow sript in the other sections. (also a "seating" or "pilot" script for the driver/passengers. Multi move was hard to find until a few days ago. At least for me. Now its going around like those damn newbie guns. IM me if you want to try it. I know Alejandro (If you dont know him you will....;P) Is working on a massive ship , guidded by Jesrad's multimove script. I have played with it myself. Just sucks cause it moves at friggin 5meters per second (walking is 7) so its desgustingly slow. Anyways thats my input. Gotta get back to work.