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Help with windows/ Textures

Bindi Baxton
Registered User
Join date: 18 Jun 2008
Posts: 6
06-24-2009 21:45
Hi all...

I am in hopes that someone can help me figure out how to do my windows.

I purchased a house that has scripted walls, for the windows to be clear. I tried contacting the person who made the house, but they are not available to help.

IF I change the texture on the walls...the windows disappear. SO, I need to figure out how to add windows.

ALSO...how does one have one texture on one side of a wall, and a different texture on the other?? ie...the outside wall in stone, and the inside with "Wallpaper"?

Any and all help GREATLY appreciated!! THANK YOU!

Bindi
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
06-24-2009 21:50
First - make sure you have a copy of the house as it was when purchased, and keep it safe in your inventory.

You can have a different texture on any face of a prim.
Either "select texture" in edit pane and click to select face
or
drag a texture onto the face.

The windows are wherever you put them in the texture - practise making textures with alpha channels before experimenting, or buy some textures with windows.
Bindi Baxton
Registered User
Join date: 18 Jun 2008
Posts: 6
Windows/textures
06-24-2009 22:14
Osprey,

TY so much for replying.

OK..so even though there are no "holes" for windows, I should be able to still buy windows and place them on the walls and have them be clear to look through?

And how do you do both sides on a wall if when you texture one side...it makes the whole wall on both sides the same texture?

I'm not sure I understand how that should work.

Thanks so much!

Bindi
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
06-24-2009 22:45
Well, looking at a cube, you can see it has 6 faces. Stretch it out so that it's more like a wall and you can texture each face with a different texture. You can put a texture on the entire prim if you want to, but you can also put different textures on its faces.

If your wall is meant to have a texture with an alpha hole for a window, then that's what you need. A window can be built separately from prims but I assumed you meant one prim with holes in the texture, not the prim. You might find a texture, for instance, that is a wall with mouldings and wallpaper, with two tall windows rendered with their surrounding moulding, on the flat texture, and with the glass area of the windows clear - holes, so to speak, in the texture, that are see-through. Put that texture on the wall and you will be able to see out the "holes."
VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
06-25-2009 05:27
From: Bindi Baxton


I purchased a house that has scripted walls, for the windows to be clear. I tried contacting the person who made the house, but they are not available to help.

IF I change the texture on the walls...the windows disappear. SO, I need to figure out how to add windows.

ALSO...how does one have one texture on one side of a wall, and a different texture on the other?? ie...the outside wall in stone, and the inside with "Wallpaper"?


Bindi




You have either A.. A texture Changing script which is just flipping textures to give you the illusion that the window is becomming clear.


or B... A Opacity changer that makes a window insert become more transparent.


If you have a texture changer, there is a good chance that the script needs to be deleted, specially if it stores the texture info inside the script. Some of these scripts read the texture names that are inside a prim, but most builders will not put the textures in there so you can access it. Opacity channgers just change the Glass insert only.

Decent Texture and Opacity changers can be found for free in the scripting Library.. this is where most of the ones you see for sale come from anyway.

If at all possible it is best to avoid textures that have a solid wall and a transparent window on the same texture. These look nice from some angles, but create viewer problems when other transparent textures are nearby.

Always try to make a hole for a Window Insert when at all possible.

hope that helps
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