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Tips for Furniture w/Multiple sit poses/targets/texture change?

Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
07-12-2009 01:26
I've tried...

When I add more than one sit target, I end up in any position but the right one - sometimes not even anywhere near the chair or sofa.

I'd like to make the type of furniture without visible poseballs - instead that someone can click and then choose different poses. I'd also like to know how to do multiple sit targets. So let's say, someone sits on one part of the chair or sofa, someone else on another part.

I'd also like to know how to load many textures they can just click to change.

Thanks for any tips or help at all.
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Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
07-12-2009 02:11
Nandanna Singh (did I spell that correctly? I think so) of OpenCollar fame is working on a free thingie that calls nPose and it's basically an MLP with no balls. It is still in beta so it's not wise to start making production furniture with it, but it's definitely got all the basics down. There is a thread here someplace about it (or maybe it was over at Xstreet? I can't remember) and you can also get it in the OpenCollar R&D group.

(It's also cool because you can have several sits in one prim furniture too).
Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
07-12-2009 04:19
Rygel's suggestion of nPose sounds very interesting but if you don't mind show/hide poseballs with a menu then MLPv2 is free and full perms.

I can also recommend XPOSE, which is extremely efficient, has virtually limitless capacity for menus and functions (I think my record so far contains something like 120 different animations in over 300 pose sets), setting pose sets of up to fifteen balls at a time, rezzing objects including objects at avatar attachment points, incorporating your own scripts, play poses, blah, blah ...

I have worked extensively with MLP and XPOSE and although the XPOSE scripts are no-mod and even if I were sufficiently knowledgeable to evaluate them I am fairly certain they are more efficiently scripted. I have several quite complex XPOSE devices running at home in fairly close proximity to one another and I have never yet experienced any of the issues I have often experienced with MLP devices. I also have several wearables configured with XPOSE and they have functioned just as well in quite laggy environments.

Unfortunately XPOSE requires an expensive licensing agreement if you are planning to transfer/sell your products so you will need to be very sure of sales. Otherwise the basic two pose version is free and a registered version unlocking all the features for personal use may be had for a minimum donation of 500 lindens, I think.

Personally, if I were planning to sell animated products, I would consider shelling out a one-off payment for a full perms version of XPOSE even though it works out at hundreds of US dollars.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
07-12-2009 04:26
at the very simple level you can't have more than one sit target per prim, but you CAN have one per prim and a simpler animate script in the prims with sit targets in them (say, each sofa cushion?)

you'd have to ask lear cale over in scripting tips, but I *think* MLPV2 will support a similar setup, using the prims of the build as poseballs (instead of separate poseballs)
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