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SL Prim Emboss (sculpted prim maker)

gristle Deadlight
Registered User
Join date: 28 Dec 2007
Posts: 9
08-23-2008 21:30
Hi everyone,

Found this free sculpt prim maker and thought I'd pass it along. You put a picture in and it gives ya a relief type sculptie. Sorta like a relief carving, then you can put you picture/texture on and it gives it a 3d type look.

Not perfect but, it's free and might be worth checking out. I did a stone wall with it that turned out decent (still needs more work hhehehe) Don't have anywhere to put pictures at the moment or I'd do some.

Not sure if we're supposed to put links on here but, it's easy enough to find with search for "SL Prim Emboss" or drop me a line and I'll send ya a link.

Nothing in this for me, just passing it along and sharing.
....gD
Almia Thaler
IMA Shyguy!! 0o0
Join date: 3 Jun 2008
Posts: 173
08-24-2008 01:07
this is intriguing and is worth testing.
i'll post some test results soon.
but in my experience this looks more better suited for making sculpty terrains.

hehehehe
let there be experiments!!!
Almia Thaler
IMA Shyguy!! 0o0
Join date: 3 Jun 2008
Posts: 173
08-24-2008 01:16
success.
its a valid program.
very handy i might add.
sign makers in sl will gladly enjoy this program for many eons to come.
a pure white pixel is the highest in height information just like in sim terrains.

so what ever you draw would be recommended you use high to low gray tones and try to avoid white.
Almia Thaler
IMA Shyguy!! 0o0
Join date: 3 Jun 2008
Posts: 173
08-24-2008 01:35
From: Almia Thaler
success.
its a valid program.
very handy i might add.
sign makers in sl will gladly enjoy this program for many eons to come.
a pure white pixel is the highest in height information just like in sim terrains.

so what ever you draw would be recommended you use high to low gray tones and try to avoid white.


seems there is a glitch.

beware that if you use a large aspect ratio then switch to a smaller one afterwards it will combine the large image made by the aspect ration prior to the new aspect ratio.
so when making new textures always open and close the program to clear its cache to be safe.

*quick edit**
be sure to apply a single horizontal flip on any image you improt that uses text or the text will be in reverse on the sculpty.

**final edit**
program has some minor quirks but is a good one non the less.
it has much work to go throguh before its truly ready for sl use.
lol
best suited for terrain file displays or terrain sculpty making.
Casper Priestman
slightly demented
Join date: 27 Nov 2006
Posts: 144
08-25-2008 19:51
Haven't had any luck dragging and dropping an image file on it, used a standard 512x512 tga, bmp, jpg, jp2, png. For giggles I copied the image file and clicked paste...nada. I think I broked it ..... is there a secret handshake I missed LoL
Almia Thaler
IMA Shyguy!! 0o0
Join date: 3 Jun 2008
Posts: 173
08-26-2008 02:09
image has to be single layer and you must use the graphic eidtors copy and paste not the ctrl-c method.
it seems to not work as well as directly copying.
Casper Priestman
slightly demented
Join date: 27 Nov 2006
Posts: 144
08-26-2008 06:50
Thanks Almia, I hadn't thought to use the graphics editor select/copy route and that was the culprit.
gristle Deadlight
Registered User
Join date: 28 Dec 2007
Posts: 9
08-26-2008 14:30
Ya beat me to it. yes i opened a file in paint > select all > copy...think i used a .bmp file, don't know what other formats would work. plan on playing with it some more when i have time. there is a similar program but ya gotta pay for it. probably has more options but, since this one's free i thought i'd see what it'd do.
Almia Thaler
IMA Shyguy!! 0o0
Join date: 3 Jun 2008
Posts: 173
08-27-2008 00:13
From: Casper Priestman
Thanks Almia, I hadn't thought to use the graphics editor select/copy route and that was the culprit.


pleasure to be of help.

remeber the images must and i repeat must be grey scale images only.

its a bit recommended to apply a small blur or two.
Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
08-27-2008 16:13
Question - after you have the sculpty map and you have pressed Saved... where does it go? It did not offer any options as to where to save it so I am not sure what I would be uploading or from where...
_____________________
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Almia Thaler
IMA Shyguy!! 0o0
Join date: 3 Jun 2008
Posts: 173
08-27-2008 17:46
From: Amaranthim Talon
Question - after you have the sculpty map and you have pressed Saved... where does it go? It did not offer any options as to where to save it so I am not sure what I would be uploading or from where...


it saves in the local folder the program is in.
think sculptypaint
Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
08-27-2008 19:24
Ooh! Thanks :)- when I first ran it I ran it right from the WinZip without realizing it so it had not actually housed itself anywhere- found it now :).
_____________________
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Sayden Westland
Registered User
Join date: 3 Jun 2008
Posts: 67
Wow
08-29-2008 09:30
This is really neat, I have gotten it to work with colored images, and it works great with trees and bushes on alpha channels, this should be alot of fun,.. it supports so much, first I took some photos rendered in photoshop, imported them to Photoshop deluxe and grayscaled them, which wasnt necessary though, saved it as a jpg., brought into paint and selected all and copy and then imported into this new program, walla, great..then the texture and the sculpt almost match completely inworld...HUGE..im going nuts here:)

Hey Almia, your awesome:)


Thanks for the awesome tip, this will enrich SL in the immediate future and makes sculpting for beginners so much easier.. Comlpex sculpts are as easy as 1, 2, 3 now:)

Have fun:)
Sayden Westland
Registered User
Join date: 3 Jun 2008
Posts: 67
again
08-29-2008 09:35
more.....then import the sculpt from Emboss in to sculptypaint, must make it a png first, which is easy in Photoshop Deluxe, and then you can render that sculpt onto a full solid prim and you have 3 dimensions of sculpt, bake it in sculptypaint and import, crazy, it works wonders...
Sayden Westland
Registered User
Join date: 3 Jun 2008
Posts: 67
sorry forgot one thing
08-29-2008 09:52
this programm saves as a bitmap, you need to export it as a pgn file to upload into sculptpaint, once you have that, it comes into sculptypaint very rough and as a plane, smooth it out, use the morph toll to make it a whole prim, and then bake it, and then save the image and sculpt, then in sl you can only arrange its color, or without a baked image aplly its texture and it will match very good, I have only played about an hour with it, but you will see some examples in my shop tonight or tomorrow using this new programm on my furniture, Im not going to spam you all, so just remember my name and search me in sl and you will find in my picks my business.. ok, see you soon and thanks again for the great new programm....btw,,..faces and bodies, with Emboss, and brought into Sculptypaint also work very well..

bye for now
Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
08-29-2008 11:41
OK- self admitted clueless noob when it comes to sculpties so I saw this and had to try it- well.. I so suck :( I took a picture of a gargoyle- greyscaled it- pasted it- uploaded it - and ended up with a sharp pointy things- it was horrible. The person who wrote though was great- i dont have her name now but she tried so hard to help me thru it. I would love to hear more about how u used it, Sayden. In easy to understand terms please... i am scultpy impaired.
_____________________
"Yield to temptation. It may not pass your way again. "
Robert A. Heinlein




http://talonfaire.blogspot.com/

Visit Talon Faire Main:
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Sayden Westland
Registered User
Join date: 3 Jun 2008
Posts: 67
plain english
08-30-2008 04:03
Amaranthim, you did everything correct, and when you uploaded it into sl you see this spiky thing, well thats what happens with all sculpts when uploaded into sl, it resizes itself into the default size, you have to strecth, rotate and strecth again until you fing its original size, the easiest way is to apply its texture right after you ahev uploaded the sculpt, then you can find its correct side easier and strecth and resize it until you have waht you were looking for.. If you hit me up inworld I will walk you through it again if you would like..

I have already built several couches and statues using this Emboss combined with Sculptypaint, and have some great results with wall textures as well..too bad it doesnt have an LOD button, if it did, it would be genius:)

again, hit me up inworld and I can walk some of you through it. although im in Europe so my time is much different than most of yours..anyways, talk to all soon, have fun:)

Sayd'
Nanaki Hoisan
Registered User
Join date: 26 May 2008
Posts: 5
08-30-2008 21:41
From: Sayden Westland
Amaranthim, you did everything correct, and when you uploaded it into sl you see this spiky thing, well thats what happens with all sculpts when uploaded into sl, it resizes itself into the default size, you have to strecth, rotate and strecth again until you fing its original size, the easiest way is to apply its texture right after you ahev uploaded the sculpt, then you can find its correct side easier and strecth and resize it until you have waht you were looking for.. If you hit me up inworld I will walk you through it again if you would like..

I have already built several couches and statues using this Emboss combined with Sculptypaint, and have some great results with wall textures as well..too bad it doesnt have an LOD button, if it did, it would be genius:)

again, hit me up inworld and I can walk some of you through it. although im in Europe so my time is much different than most of yours..anyways, talk to all soon, have fun:)

Sayd'


to some degree this is correct.
but the spikes are probably no more then white pixels.

one thing i stress when using this program is to ensure you do not have pure white pixels in the image.

use a small blur and apply a slight dimming on the image so its a bit dark and pure white is gone.

this way the sculpt will avoid having incredibly pointy edges.
Sayden Westland
Registered User
Join date: 3 Jun 2008
Posts: 67
08-31-2008 03:08
to some degree this is correct.
but the spikes are probably no more then white pixels.

one thing i stress when using this program is to ensure you do not have pure white pixels in the image.

use a small blur and apply a slight dimming on the image so its a bit dark and pure white is gone.

this way the sculpt will avoid having incredibly pointy edges.

OR: Just bring into Sculptypaint and hit smooth sculpt one or two times, then you will have a nice smooth sculpt when you upload it into sl.

I have also successfully morphed sculpts from Emboss in Sculptypaint so that they are not planes anymore and can work for anything from clothing, (collars) or seat cusshions etc..

You may have white pixels in your image, if you use sculptypaint and can combine the 2 to smooth the sculpt out before uploading..
revochen Mayne
...says
Join date: 14 Nov 2006
Posts: 198
08-31-2008 03:46
Btw...The snapshot tool can capture a scenes depth and converts it into a grey scale picture.
Just change the 'capture' setting to 'depth' at the snapshot window.
Not sure if this is usefull and known already... anyway i want to share that. :)
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
08-31-2008 08:03
If you use blender to make sculpties you can also create emboss or height map objects in it
as well.
Then you can save the 2800 L.

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Making_Landscapes_with_

If you are up to the challenge, but do not already make sculpties in blender, you can learn how here.

http://amandalevitsky.googlepages.com/sculptedprims

The information in the tutorial about prepping your image prior to using the tool apply
to blender as well.

http://www.blender.org/download/get-blender/

It definately is not as easy unless you are already familiar with blender.
gristle Deadlight
Registered User
Join date: 28 Dec 2007
Posts: 9
08-31-2008 10:12
From: Infiniview Merit
If you use blender to make sculpties you can also create emboss or height map objects in it
as well.
Then you can save the 2800 L.



Save what 2800L? SL Prim Emboss is free.
Sayden Westland
Registered User
Join date: 3 Jun 2008
Posts: 67
08-31-2008 23:41
Blender is free, SL Emboss is free, Sculptypaint is free, and there are over 1 million free textures in and out of SL, combine that with a free account, its all free, so what 2800L??

anways, back to the point, again, if you import your SL Emboss maps into Sculptypaint, you can alos change its dimensions, going from a plane, and in Sculptypaint stone tool bending it to make a cylinder, etc etc.. cut your image out before you Emboss it, then you can wrap that image in Sculptypaint in whatever form you would like, I built a candle, wiht Emboss and Sculptypaint and it looks like a real candle, dripping wax and all, my group members got a free gift of it, looks sooooo good...LIKE I SAID, if Emboss or Sculptypaint had a LOD tool, sculpting woudl be for beginners as easy as adding milk to your cornflakes... PLEASE Sculptypaint, give us an LOD tool, Please Emboss, give us an LOD tool.. ok, im done wishing..

Sayd'
Almia Thaler
IMA Shyguy!! 0o0
Join date: 3 Jun 2008
Posts: 173
09-01-2008 01:17
From: Sayden Westland
Blender is free, SL Emboss is free, Sculptypaint is free, and there are over 1 million free textures in and out of SL, combine that with a free account, its all free, so what 2800L??

anways, back to the point, again, if you import your SL Emboss maps into Sculptypaint, you can alos change its dimensions, going from a plane, and in Sculptypaint stone tool bending it to make a cylinder, etc etc.. cut your image out before you Emboss it, then you can wrap that image in Sculptypaint in whatever form you would like, I built a candle, wiht Emboss and Sculptypaint and it looks like a real candle, dripping wax and all, my group members got a free gift of it, looks sooooo good...LIKE I SAID, if Emboss or Sculptypaint had a LOD tool, sculpting woudl be for beginners as easy as adding milk to your cornflakes... PLEASE Sculptypaint, give us an LOD tool, Please Emboss, give us an LOD tool.. ok, im done wishing..

Sayd'


might i suggest you just IM the sculptypaint programmer in world lol.

that and i would love to see this happen.
LOD is such a pain i nthe arse period.