Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Blender help for a determined noob

Catty Loon
Registered User
Join date: 5 Feb 2007
Posts: 63
06-29-2009 17:35
Can anyone explain to me, or point me in the direction of where I can figure out how to do this...

I am trying to make a single sculpt item , which I have created by separating out parts of a cylinder and joining the parts where I want them....I don't think I am getting the edges together like I need to, as they appear pixelly in the render map, and are ruffled when uploaded.
I'm still a Blender Noob, maybe I am not doing any of this right....I have the basic shape I want but I'm stuck getting it to look right.


TIA for any help
:)
Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
06-29-2009 18:07
From your description it is not clear to me, what exactly you want to achieve.
Maybe you can create a picture of what you have right now?
Or publish the .blend file ?
Or at least a picture of what you are trying to achieve could help a bit ...

Are you using helper software (like domino marama's scripts ? ) or are you working
with pure blender ?

cheers,
Gaia
Catty Loon
Registered User
Join date: 5 Feb 2007
Posts: 63
06-29-2009 18:27
Perhaps I just need to scrap it and begin again...
here's what i was doing...

Blender with all the whatnots for SL, I think anyway, I've been able to create a bit of other simpler shapes and such, but ...
I am trying to create a collar for a shirt, and other clothing parts, but atm this collar ..I have been obsessing on off and on for a few weeks now.

I took a cylinder, broke it up and moved parts around and have a basic collar shape now, but it isnt ..meshed together properly I am guessing, at the top..and all edges where i seperated part of the shape from the other, i get a wavy , rippled edge.
Catty Loon
Registered User
Join date: 5 Feb 2007
Posts: 63
06-29-2009 18:34
here is a pic of the uploaded sculpt, just tinted , no texture on it.
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
06-29-2009 23:01
I'd recommend starting over with a torus with a radius of about 0.1. After adding the torus, in the "mesh tools more" panel enable "Draw Seams". This will show the seams on the torus in orange. Select the small seam edge which will be the collar opening and press V to rip the seam apart.

Move the two edges of the opening apart and scale them to 0 on Z then select the entire mesh. Press W to bring the specials menu up and choose "Remove Doubles" - for the standard 8 x 8 x 2 it will remove 6 vertices.

You now have a collar starting point which you can model to taste. You shouldn't break it up, just move the vertices around now to do the modelling.

You can do this in the avatar.blend file if you want the avatar to model the collar around. You can hide parts of the avatar by selecting them and pressing H (alt H will unhide).
Catty Loon
Registered User
Join date: 5 Feb 2007
Posts: 63
07-01-2009 21:50
TY for the help Domino, I've started it following your suggestion and I think that is a much better plan lol.

I am mostly having fun trying different things and learning yet, long way to go.

Sometimes the hardest part I think is getting the plan in my head of how to start and which way to go. Sooo many possibilities!

I am having a lot of fun with it.

Thank you again
no doubt i'll be crying for help again soon
Catty Loon
Registered User
Join date: 5 Feb 2007
Posts: 63
More noobishness
07-05-2009 13:06
is there a way to separate the seam opening? when I did this, ( select edge, select edge loop to grab the whole seam end, Ctrl V, pulled it open and away)...it appears to be open ...for example...the O of the torus became a C but then bake and upload...i have a crooked O ring ....it "added" the missing part back in

am i doing something wrong?
:confused:
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
07-05-2009 14:27
From: Catty Loon
is there a way to separate the seam opening? when I did this, ( select edge, select edge loop to grab the whole seam end, Ctrl V, pulled it open and away)...it appears to be open ...for example...the O of the torus became a C but then bake and upload...i have a crooked O ring ....it "added" the missing part back in

am i doing something wrong?
:confused:


When you separate the seam you are basically turning the torus into a cylinder, so you need to set the sculpt type to cylinder in SL.
Catty Loon
Registered User
Join date: 5 Feb 2007
Posts: 63
07-10-2009 18:16
still having issues, attached is the blend file of an example, when i bring it in world, it just isn't working right...acts like it is not fully separated. Changing it to a cylinder just...makes it have an odd line in it.
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
oops
07-11-2009 01:15
Sorry, that's my mistake, it should be plane type not cylinder. I'll look into adding a rotation option for generating a different type of torus as cylinder would be a better choice for this sculptie if it worked.
Catty Loon
Registered User
Join date: 5 Feb 2007
Posts: 63
07-12-2009 10:28
That worked!!! I can't believe I hadn't tried that option already lol!!

TY!!! I am sure I will come up with more questions and issues....give me five minutes lol