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Textures

Shari Zuma
Registered User
Join date: 21 Jun 2004
Posts: 12
12-29-2004 12:18
http://www.davegh.com/blade/davegh.htm


enjoy!
Camille Serpentine
Eater of the Dead
Join date: 6 Oct 2003
Posts: 1,236
12-29-2004 12:42
wow! that's a great resource!
Camille Serpentine
Eater of the Dead
Join date: 6 Oct 2003
Posts: 1,236
12-29-2004 12:44
But I just noticed that the bottom says they can't be used in video games in any way.
Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
12-29-2004 14:54
Although, at the bottom under Examples of Permitted Uses, it does list this:

You can make your personal videogame scenary and share it with your friends, and even post it in your website if it is for free.
April Firefly
Idiosyncratic Poster
Join date: 3 Aug 2004
Posts: 1,253
12-29-2004 16:19


Okay, this is funny. The first link I clinked has textures I've seen for sale in SL. What are the chances?
Shari Zuma
Registered User
Join date: 21 Jun 2004
Posts: 12
12-29-2004 21:00
Okay, this is funny. The first link I clinked has textures I've seen for sale in SL. What are the chances?

Hmm, maybe is why I posted the link ??;)
Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
12-30-2004 08:16
:rolleyes: I seen some of these in SL, and they are selling them for $L in texture packages.

:p id upload them all, and ill prob will eventually, :rolleyes: neat textures :)
Sophie Steptoe
Second Life Resident
Join date: 16 Oct 2004
Posts: 48
12-30-2004 08:53
My favorite village in SL was evidently created using some of those graphics! Beautiful work... just outstanding in every way!
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
12-30-2004 09:26
Given that we earn dwell, we really should not be using these Textures.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Sophie Steptoe
Second Life Resident
Join date: 16 Oct 2004
Posts: 48
12-30-2004 10:04
As much as I love them, I'll most likely continuine using my own resources. Wish I was that good, though!
Koose DeGroot
That Chopper Guy
Join date: 17 Sep 2004
Posts: 159
12-30-2004 15:30
:eek:

:p

:rolleyes:

http://www.grsites.com/textures/

;)