06-12-2009 12:04
Made a model in mudbox, put it into Blender and then used Domino's export scripts. It seems to work for the most part except for a few verts that the exporter is barfing on. What might be causing this? I assume a bad face or set of verts which I can remove.



Now I figured out how to fix it.

Import your obj into blender, delete the pole verts. Once this is done, make your sculpt map, you'll run into my issue earlier. Open gimp, copy the bar on the right side and paste it over the black line. It'll fix the issue right up for you!

Rejoice!