Karu Seetan
Registered User
Join date: 10 Jun 2008
Posts: 3
|
07-18-2009 09:44
I have no idea what this technique is called but hopefully someone can help me, also im sick with the flu so excuse me if I sound like I dont make sense.
I just started playing with zbrush and I find it incredibly awesome, coming from blender. My biggest problem in blender was that I could not work with two sculpts on the same screen (or rather in the same project) but I know for a fact zbrush can do this.
an example is say I was making a skull, the top half of the skull would be its own object but so would the jaw bart, they would be independent objects in zbrush however would be on the same screen in order to check to see if the sizes are right and line them up so to speak but I also want to be able to export both of the models as their own seperate object (.obj)
I have no idea how to do this and its driving me bonkers, and its driving me even more nuts knowing not even what this "technique" is called, so hopefull someone can help me.
other then that zbrush is a-okay and I reccomend anyone who doesn't know anything about sculpting or 3d modeling and is looking to get into it to use it.
|
Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
|
07-18-2009 10:01
You need to use subtools. No worries, only the active tool will be exported. If you wish to maintain absolute scaling, you'll probably wish to combine all your subtools with Subtool Master, then export the merged model through Sculpty Maker. Sculpty maker will create multiple maps. This tutorial is about animated sculpts, but the principles for subtool use and multiple map export are the same: http://labicyclette.blogspot.com/2008/06/creating-animated-sculpts-with-zbrush.htmlP.S. Some of the best work I've done is when sick! Still, get better and don't neglect your rest for modeling 
_____________________
Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
|
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
|
07-18-2009 11:15
From: Karu Seetan My biggest problem in blender was that I could not work with two sculpts on the same screen (or rather in the same project) but I know for a fact zbrush can do this. And I know for a fact Blender can do it. On my website is an example of one continuous mesh that bakes as two separate sculpties. http://dominodesigns.info/second_life/blender_scripts_git.html look for the "Joined Mesh" link at the right. That's an extreme example as usually it's not necessary to join the meshes like that. Working with multiple sculpties in the same scene is something people do everyday in Blender.
|
Karu Seetan
Registered User
Join date: 10 Jun 2008
Posts: 3
|
07-18-2009 18:56
From: Virrginia Tombola You need to use subtools. No worries, only the active tool will be exported. If you wish to maintain absolute scaling, you'll probably wish to combine all your subtools with Subtool Master, then export the merged model through Sculpty Maker. Sculpty maker will create multiple maps. This tutorial is about animated sculpts, but the principles for subtool use and multiple map export are the same: http://labicyclette.blogspot.com/2008/06/creating-animated-sculpts-with-zbrush.htmlP.S. Some of the best work I've done is when sick! Still, get better and don't neglect your rest for modeling  What about texturing in zbrush, know anything about that? I've tried searching on youtube for tutorials but they're all about importing a pre-made texture onto a prim rather then painting on it directly.
|
Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
|
07-18-2009 19:07
LOTS of good texturing tools in Zbrush. It gets used all the time professionally for that (although the new Photoshop version will no doubt threaten that position). I've mentioned this book a few times here, but I'll recommend it again: Introducing Zbrush by Eric Keller. I honestly can't think of a better beginner book. It will take you all the way from basic 2.5 painting to high poly model creation. I did a VERY basic tutorial on polypainting here: http://labicyclette.blogspot.com/2008/07/making-skull-in-zbrush-texturing.htmlJudging by your comment, I assume you've already learnt how to use Zproject for transfer, but if not, definitely watch Vlad Bjornson's tutorial on it: http://www.shiny-life.com/2008/02/12/video-creating-sculpted-prims-with-zbrush-3/That should get you started at least. Also be sure to comb over the Pixologic site-- there have wonderful help sections you can download.
_____________________
Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
|