How can i make a flexible sculptie ?
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Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
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04-10-2009 09:50
Hi; I can find experimental viewers which support flexible sculpties. But i can not find any documentation, how i can create them. I must admit that i have not yet installed any of those viewers. Maybe some info comes along with them ? But in any case, if someone can give some pointers to documentation, that would be very cool  for windows: ======== from Boy Lane: http://my.opera.com/boylane/blog/from McCabe Maxsted: http://imprudenceviewer.org/2009/02/23/just-for-fun-flexible-sculpties/for linux: ====== from McCabe Maxsted: http://imprudenceviewer.org/2009/02/23/just-for-fun-flexible-sculpties/for the mac: ======== from Laurent Bechir: http://dl.getdropbox.com/u/51818/Second%20Life-flexi-sculpt.dmg
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Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
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04-10-2009 10:29
With Cool Viewer - it simply enables the controls to make things flexy when a sculptie is selected. Otherwise it's exactly the same.
Downside, of course, is that only someone else using one of the flexible sculptie compatible viewers will be able to see it as flexy. And, at this early phase in setting them up - they do tend to look a bit... "odd" in many cases.
Cool Viewer has lots of cool features for builders - "Set All Permissions of all things inside this object" is one of the handiest and best things ever. So I recommend getting it just for that - and then, of course, you can start experimenting with flexible sculpties too.
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Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
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04-10-2009 10:35
From: Rygel Ryba With Cool Viewer - it simply enables the controls to make things flexy when a sculptie is selected. Otherwise it's exactly the same. So you say, the sculpties themself do not need any modifications? They just get flexible by checkmarking them as flexi ? People have mentioned a "bone definition system" and such, where it appears to me that you can specify different amount of flexibility to different parts of the sculptie. The necessary data would be added to the alpha channel... Thats what i am looking for. Maybe this is not yet implemented at all ? And we currently only see basic flexible sculpties?
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Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
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04-10-2009 10:41
Hmmm. I haven't played with it more than a cursory glance, but Cool Viewer has only had them for a release or two - so maybe it is a bit behind the curve a little bit? Not sure.
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Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
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04-10-2009 10:46
Just checked and I'm not seeing anything addition in Cool Viewer. I tried linking two together and they still behave as two independently set flexy prims as well - so that's not it. Guess it's something you need on the flagship viewer that is working on the system?
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Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
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04-10-2009 11:49
Not sure what you mean, cool viewer works fine as long as you're viewing the sculpty in cool viewer. Obviously it's not going to be visible in the main viewer until the feature is added.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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04-10-2009 12:34
Boy's Cool Viewer sculptie implementation gets a regular sculptie prim and makes it flex on a vertical path from the bottom of the Z axis. The behaviour is very similar to what regular prims do now when flexible set. LOD is greatly reduced and there doesn't appear to be any bone referencing beyond what you'd see with a regular cube. (^_^)
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Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
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04-10-2009 12:54
Yeah - I looked around a bit and didn't see any mention anyplace of any "bone" type structure/system for it. That would be great (for all sculpties in general - like being able to make a flexi chain with a morning star on the end) but I can't see anything other than this post that mentions it. I think the Cool Viewer does it as well as any other right now.
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Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
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04-10-2009 14:04
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Sirix Finesmith
Registered User
Join date: 23 May 2008
Posts: 29
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04-10-2009 14:16
The old sculpty tools work for the flex, all the hardness and gravity settings and so forth. My understanding is they're trying to stitch in a bone system where the alpha at 0% is 'firm' and alpha at 100% is 'soft'
Not sure how much of that is implemented yet.
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Abraxes Binder
Registered User
Join date: 23 May 2008
Posts: 205
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04-11-2009 02:22
'cool VIEWER' (cw) keyword here is VIEWER, meaning only persons with cw installed would see the v i e w e r specific features. every time anyone creates something and do NOT use the off. viewer, they have NO idea how this is shown in other clients. For default devellopment only the off client should be used, not even the rc-client BR ab
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BR ab
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