Paul Wardark
Wait, what?
Join date: 10 Jan 2009
Posts: 383
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07-23-2009 20:08
So, I built my own object. A pretty big build. Linked it.
Accidentally linked an object to it that I didn't build- a copy only object. When I realized that I'd done, I unlinked it again, got that part out of there, and tried to relink it.
I noticed I still lost my modify/transfer permissions. So, I went back and unlinked everything again, and starting adding it one piece at a time. I noticed when I did, a lot of the parts that I built, with creator and owner both having my name on that spot, were copy only.
Anyone have this bug in the past, and if so, know how to fix it? Or do I need to rebuild each part that got screwed up?
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Teagan Parnas
Registered User
Join date: 23 May 2008
Posts: 19
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07-28-2009 00:31
Ive had the same problem in the past, i had to unlink everything and reset all the perm on my objects and made sure i didnt link a object that wasnt mine. Took me ages to do: (
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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07-28-2009 06:52
Sometimes, also, SL will screw up the perms on one or more prims in a linkset (often the root prim, but not always), even if you are the sole creator of all the prims and scripts and textures, and they all started full-perms.
Usually, you can still copy the messed up prims, and the copy will have the original full perms. If not, you'll have to re-create the ones that have messed up perms, and delete the bad ones.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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