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Inside-out sculpties (question to Domino?)

Maris Kanto
Registered User
Join date: 4 Dec 2007
Posts: 47
01-23-2009 05:02
Hello guys,

Blender 2.48a, Domino's RC scripts.
Problem - editing sculpted mesh in Blender there is something that causes it to appear inside out in the SL. I cannot determine what particular action could cause it, since i do not do any magic or very hard tricks with the meshes.

Here is the problematic mesh's properties:

LocX: -0006;
LocY: -2.232;
LocZ: -0.777;

ScaleX,Y,Z: 1.000;
RotX,Y,Z: 0.000;

DimX: 3.153;
DimY: 5.221;
DimZ: 1.596;

Mesh type: cilinder (however similar things happened to spheres too).

Of course, I know that i can flip horizontally the sulpt-map after it is exported, however, I would like to know what particular actions in Blender could fix the problem? So far selecting the mesh and applying the Flip Normals (from Mesh Tools) doesnt give any change.

TY
Carbon Philter
Registered User
Join date: 4 Apr 2008
Posts: 165
01-23-2009 05:23
Solution to similar query earlier in Forum was to scale the object in edit mode and make it -1 in one of the three axes only, I think.
Maris Kanto
Registered User
Join date: 4 Dec 2007
Posts: 47
01-23-2009 07:06
From: Carbon Philter
Solution to similar query earlier in Forum was to scale the object in edit mode and make it -1 in one of the three axes only, I think.


however it is still not clear why do we run into this problem. Which actions should be avoided or taken care of?