Hello guys,
Blender 2.48a, Domino's RC scripts.
Problem - editing sculpted mesh in Blender there is something that causes it to appear inside out in the SL. I cannot determine what particular action could cause it, since i do not do any magic or very hard tricks with the meshes.
Here is the problematic mesh's properties:
LocX: -0006;
LocY: -2.232;
LocZ: -0.777;
ScaleX,Y,Z: 1.000;
RotX,Y,Z: 0.000;
DimX: 3.153;
DimY: 5.221;
DimZ: 1.596;
Mesh type: cilinder (however similar things happened to spheres too).
Of course, I know that i can flip horizontally the sulpt-map after it is exported, however, I would like to know what particular actions in Blender could fix the problem? So far selecting the mesh and applying the Flip Normals (from Mesh Tools) doesnt give any change.
TY