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Group building

Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
02-27-2005 09:44
I am looking for best practices for collaborative building.

Our current team has a group, and the land we are building on is deeded to that group. Trust is not an issue.

Do you recommend just setting all of our prims to the group and clicking "share with group" ? Are there better ways?

Thank you
Pituca FairChang
Married to Garth
Join date: 17 May 2003
Posts: 2,679
02-27-2005 10:26
From: Forseti Svarog

Do you recommend just setting all of our prims to the group and clicking "share with group" ? Are there better ways?

Thank you



Just that and no more. Making sure the prims are in the group, and maybe clik "share with group".

I don't recommend "Deed to group" (on prims) as that can cause permission problems. We did use it once on with donating machine so that any funds donated went into the group coffers.





:cool: :cool: :cool:
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Wynx Whiplash
Registered User
Join date: 25 Sep 2004
Posts: 339
02-27-2005 12:20
Phoo, Forseti. You do the top, I'll do the bottom and Nora can do the middle. problem solved. :D
Lora Morgan
Puts the "eek" in "geek"
Join date: 19 Mar 2004
Posts: 779
02-28-2005 05:35
Are there any known bugs related to this? Lo Jacobs and I have been working on a building and it's causing us trouble. Even though the prims are set to the group and Share with group is checked, I can't edit anything. Could linking cause problems?
Pituca FairChang
Married to Garth
Join date: 17 May 2003
Posts: 2,679
02-28-2005 05:50
It is not easy. What Garth and I do on buiding together, if it is my project I rez all prims and he helps shape and place them. If all of the prims of a building are not the same creator/owner then it becomes impossible to link.

Doing it other ways is not impossible but a lot more complicated sometimes.
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Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
02-28-2005 09:37
I find this system riddled with bugs and problems. I'm not a computer technician, the games' geeky levers don't come easy to me, but at this point, I've now spent five months working at it intensively, and have made numerous groups, and worked on various projects with other people in those groups, with our objects set to groups.

I am often bewildered why I can't even edit my own objects in my own group, it is buggy.

Sometimes, a fellow group member has to come and sell me her objects in order for me to access them.

Sometimes we have to exchange that permission on the calling cards that enable you to modify another's object.

"Deed to group" enables you to jointly collect and distribute money from what I can tell but it is not a sure-fire way to make the permissions work.

When it works, it is simple. An object is clicked off "share with group" and then anyone can move it or get into it or take it off the project. When it doesn't work, it is frustrating.

Usually when people make groups and a project they are intensively involved in getting the building or organizing project done, and they don't explicitly make it their goal to bug-test and check the features of groups.

I think it would be good if a group of people got together explicitly, and rigorously, to test group functions using a standard set of prims, with only the testing of these functions in mind, and recording all their experiences to make a report to the Lindens.
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Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
03-07-2005 11:38
my latest fun is that a fellow builder set some prims to group so i could edit. I could move, resize, change textures, etc.

But I could not select a texture on an individual side of a prim. I could swear that I've been able to do that before with the same "share with group" settings, but not in this case.

So i guess i'll have to be "given" the build so it belongs to me while i edit, then i get to "give back"... arghhhh