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Sculpty Problem: Mirror doesn't mirror for all.

Drusus DuCasse
Registered User
Join date: 21 Feb 2007
Posts: 2
10-27-2008 16:28
Hi,

I spent yonks making some very cool shoes, and instead of making two sculpties for either side of the foot, i just 'mirrored' one side in the object pane. Now the prob is, i gave out a whole bunch and they were fine, but a couple of people dont see the mirrored sculpty properly, they see it as if its unmirrored and is back to front :/

Anyone know wtf happened? Or is mirror not meant to be used for this kinda thing?



thanks

Dru.
Aki Shichiroji
pixel pusher
Join date: 22 Jul 2006
Posts: 246
10-27-2008 16:32
It's supposed to work, problem is not everyone is forced to update to the most recent viewer, which allows for sculpt mirroring. Some folks are using clients as old as 1.19, if i recall correctly...?
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
10-27-2008 17:37
Yeah, unfortunately sculpty mirroring is only a feature of the latest viewer. Anyone using an older version won't be able to see it. The same goes for oblong sculpts.

Until enough time goes by that the older viewers get disallowed, I'd suggest not using the newer sculpty features. That, of course, means wasting polygons, textures, and maps, which in turn means more lag, but there's never any reasoning with the "older viewers are less laggy" crowd.
Drusus DuCasse
Registered User
Join date: 21 Feb 2007
Posts: 2
10-27-2008 20:25
thanks Aki & Chosen, your help was much appreciated! :D