Minosha Moonwall
Registered User
Join date: 12 Mar 2009
Posts: 11
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04-01-2009 17:45
I'm building myself a house that has a loft.. I want to put a rail on it, but I'm curious as to the best method. I tried a long, thing, waist high prim with a rail texture.. but it doesn't look right, the depth just isn't there. I don't want to build one out of prims, as that will add a lot of prims to the build. I've no experience in sculpties to know if they would be useful or not in this case. So my question is, what is the best method? Should I learn sculpties, deal with the texture method not looking that good, or suck it up and add the prims?
Thanks, Minosha
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Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
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04-01-2009 21:33
thats kinda like asking should i eat fish, chicken or beef you dont like the alpha texture try a better one? dont want to waste prims but want detail you gona have to put a lot of time in to learn sculptys to make a railing. maybe buy one or have some one make you one?
the best method is the one that looks good in your design and uses the least resorces
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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04-01-2009 21:42
From: Lightwave Valkyrie you gona have to put a lot of time in to learn sculptys to make a railing.
Err...not really. At least, not for a very basic railing. In most programs, you could learn how to make a simple railing relatively quickly, and make one very easily. There are tutorials out there for the basic idea for probably every mainstream 3d modeller that's used for sculpties, and if a more specific one is wanted, it wouldn't take long, being such a simple endeavor. (By a simple railing, I mean a single long top section, with multiple straight supports extending from the floor)
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Minosha Moonwall
Registered User
Join date: 12 Mar 2009
Posts: 11
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04-01-2009 22:25
I'm not looking for anything super fancy... the main reason I didn't like the texture with alpha is that when you looked at it from the top, you don't get the depth on the straight supports. I guess I take a peek at sculpties.
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Heather Rau
Registered User
Join date: 7 Feb 2007
Posts: 100
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04-03-2009 13:01
Another option is to compromise: make the handrail at the top of the railing from a prim...a long thin cylinder for example, and make the balusters from a texture applied to a flat prim. Two prims, dimensional where it counts, flat where it counts less. In this solution, the appearance of the railing will be highly contingent on the quality of the balusters texture graphic.
FWIW, this is how most handrails are made in SL.
I would not make this from sculpties unless the balusters were a critical element of the build and I had to conserve prims.
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Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
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04-03-2009 14:27
If you are talking about spiral staircase rails, use a Cylinder prim like this and size as needed:
Size X = 9.5 Size Y = 9.5 Size Z = 5.0
Rotation X = 0 Rotation Y = 0 Rotation Z = 90
Path Cut B = 0.980 Path Cut E = 1.000
Hollow = 95.0
Twist B = -180 Twist E = 0
Taper X/Y = 0
Top Shear X/Y = 0
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+/- 0.00004
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
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04-03-2009 15:11
use the scuplt-o-matic demo in it's sandbox. I've recently discovered this most baudacious device. Sri Syadasti (5, 86, 37) http://slurl.com/secondlife/Sri%20Syadasti/16/75/37
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