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Problem with Joints

Neo Rebus
Registered User
Join date: 10 Apr 2004
Posts: 59
05-02-2004 12:03
Hello,

I'm having the following problem with joints. I've got two multi-prim objects that are jointed together. The object that is jointed "to" the other object has a script on it that rotates it back and forth. Everything works fine so far. The problem happens when I take the object into my inventory and re-rez it. Upon re-rezzing, the jointed objects are sometimes up to 1.5 meters apart, and in different relative rotations than they were when i took them into my inventory.

It this a bug or something i'm doing wrong with the objects?

Thanks for any help,
- Neo
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
05-03-2004 00:34
Joints are teh suck. They're buggy and unfinished. I dont think you should rely on them.
Joints have been known to break apart, or even crash the sim.