I have a model that I want to make a skin/texture for. Unfortunately the model changes color so the color filter applied to the primitives stacks on the skin/texture and makes the colors go all wrong.
I was wondering if there is a way to save or modifiy the skin/texture file in Photoshop so that certain parts of it are unaffected by the color filter applied to the primitive, similar to how you can do transparencies with alpha channels? I am new to skinning/texturing so I'm not sure if its actually possible.
Thanks for your help.
- Flyte