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Building with Others in Second Life...

Cahalane Zepp
Registered User
Join date: 6 Feb 2009
Posts: 7
05-27-2009 11:19
First off, there have been previously studies of which you may be aware of on collaborative building in second life (e.g. /8/74/275571/1.html )


I am interested specifically on the Rules, Tools, and Division of Labour (work) in such activities involving multiple users (e.g. building a house, a sim etc). While I have already begun to build an inventory of data surrounding this I would greatly appreciate feedback on your experiences such as (but not limited to):

*How do you delegate tasks amongst individuals when working with others?

*What rules come to mind when you build with others? (e.g. permissions?)

*What tools have you used? (This may be in-world tools such as prims, scripts, textures, group settings, etc -also, the studio wikitecture group for example use the wiki-tree- or other software/applications that are out-of-world such as photoshop, gimp, etc).

There are no right or wrong answers here, I'm just looking for your own experiences and views on the topic :-)

Replies are greatly appreciated!!!!

Thanks & Kind Regards


-Cahalane Zepp
Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
05-28-2009 08:09
The Wikitecture people have a revision control system for buidling in SL...

http://studiowikitecture.wordpress.com/
_____________________
So many monkeys, so little Shakespeare.
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
05-28-2009 09:52
It doesn't really work as well as some would hope. Everyone needs to focus on one thing and not get in the way or tread on anyone else's toes. You couldn't, for example, make a house where one person does the walls, another the windows, another the doors, etc unless it's carefully choreographed. You could however have each person making their own house.

Tool-wise, you'd have the person who specializes in whatever is required doing whatever is required as required. If that makes sense.

There is no way to split the work precisely between a group of people because of the varying skill levels and specializations of the people involved. For example, don't ask me to make a building, I specialize in avatars, or cars, or furniture.

The only other thing is to share all the objects with group and make everything full perm.

You can't create a rhythm between people, you can only create a workflow, the rhythm comes with experience of the next persons capability.