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linking skirt prims problem |
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Kharie Su
Registered User
Join date: 19 Aug 2006
Posts: 24
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07-25-2009 08:57
Hi, here is what I want to do. I want to create a skirt that the texture pattern flows from one prim to the next. I dont just want all the prims to look the same, I want it to look like the texture starts at point a prim & continues on to the next prim until I hit point z prim . I can do that by using the cut path. But when I line all the prims together to form the skirt & link it, it links up all the way to the bottom so it looks like one big prim & the prims all flow as one you dont see the individual prims. I still want to see the individual prims moving separately. How do I link the prims together without it connecting down the whole prim? thanks
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Void Singer
Int vSelf = Sing(void);
![]() Join date: 24 Sep 2005
Posts: 6,973
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07-25-2009 09:35
I sent you a copy of Chosen's algnment texture found in the following post... I think that's what you're looking for....
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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07-25-2009 13:41
No, that's not going to do it. This isn't a texture alignment issue. The problem is that a flexi prim can only be flexi when one end (the -Z end) is linked to something. If you link a second prim to it, the prim loses its flexiness. Flexi skirts are flexi because the prims are only linked at the waist. As soon as you link skirt panels to each other, the whole thing becomes a rigid object.
Now, you CAN do some things with texture alignment to make a pattern seem continuous from one flexi panel to the next, just by judicious use of Repeats and Offsets. If your panels overlap sufficiently, they won't separate into flyaway pieces when the wind catches them, and your pattern will simply appear to stretch. You can manage the flexi gravity, tension, and drag parameters to minimize flyaway too. The plaid skirts in my shop (http://slurl.com/secondlife/Hallelujah%20Azul/176/171/24) and the Lilac Floral dress I have on XStreetSL ( ![]() _____________________
It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask....
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Kharie Su
Registered User
Join date: 19 Aug 2006
Posts: 24
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07-25-2009 14:53
oh ok. I understand now. I need to have like a waist band to attach the prim pieces to not to themselves.
![]() Kharie |
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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07-25-2009 15:06
You'll find that it will be lots easier to adjust the skirt when it's worn if you make your root prim something that is centered on the avatar body and approximately waist height. The right waistband could do it, but it's simpler to start with a sphere that will end up in the avatar's tummy. Link everything to that sphere and it will become your center of rotation and translation. Remember, prims don't have to touch to link.
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It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask....
![]() Look for my work in XStreetSL at |