Increase object limit?
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Skoal Stewart
Second Life Resident
Join date: 1 Nov 2004
Posts: 3
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11-07-2004 06:01
Is there anyway to increase a property object limit. Or do you just have to be extremely careful before you buy a property you want to build on? Thanks for any answers in advance.
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Ace Cassidy
Resident Bohemian
Join date: 5 Apr 2004
Posts: 1,228
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11-07-2004 06:26
Your object limit is directly tied to the number of square meters you own in a sim. The ratio is 117 prims per 512 m2 of land.
I don't know how big of a plot you have, but if its one of the First Land 512 plots, then 117 prims is what you'll have to work with. If you have more land, you have more prims, and if you have less land, then less prims.
Now... the thing you can take advantage of is that all of the land you own in any individual sim goes towards your total prim-limit for that sim. That is to say, if you were to own a 512 on one side of a sim and a different 512 on the other side of the sim, you wouldn't have to keep 117 on one lot and another 117 on your other lot. You could have 234 prims on either lot if you wanted.
So, to answer your questions, yes there is a way to increase the objects and yes you have to be careful when buying land by noting how many square meters are involved.
To increase the number of objects, you'll have to buy more land in the SAME sim (and beware... you might have to go to a higher monthly cost to Linden Lab in the process).
To know how many prims, just remember that 512m2 land is equal to 117 prims.
- Ace
P.S. And if you do have a First Land 512, and you've now found how much and how little you can do with 117 prims, then I want to say "Welcome to Second Life". Every one of us who owns land has run into the same thing. But don't despair... There is a lot you can do with 117 prims, and you can learn how to prim-conserve, and you'll probably have a lot of fun in the process.
P.P.S. And if you decide to tier-up and buy more land, then I want to say "Welcome to the addiction that is Second Life"
_____________________
"Free your mind, and your ass will follow" - George Clinton
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Skoal Stewart
Second Life Resident
Join date: 1 Nov 2004
Posts: 3
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Thank You
11-07-2004 08:23
Thanks Ace for the great explanation. I appreciate it. I do have 2 512m properties side by side, leaving me 234 prims. The problem I have run into is with the box homes, once you set up the most simple one you run out of prims. I have much to learn and will enjoy learning by trial and error, just hope I don't waste to much money along the way. Thanks again!
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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11-07-2004 08:41
If by "box homes" you mean Linden created freebie "house in a box" please be aware that those are lovely builds created in a time when prims were not tied to land. As such, they are built in a style one might call "prim heavy". If memory serves, some of those builds contain 1000ish prims. There are prefab homes that are built in a "prim light" style which might contain 150 prims.
In other words, the free homes are "expensive" to own; spending a few hundred $L for a prefab might be less expensive. The Linden prefabs are stunning, they just need lots of land now.
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Olmy Seraph
Valued Member
Join date: 1 Nov 2004
Posts: 502
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11-07-2004 09:20
354 prims is plenty to work with for a nice simple house. My first house I ever built (back when I was playing Cory Bauhaus) was only about 50 prims and I got lots of compliments on it, and more importantly I liked it myself. I encourage you to try to build yourself a home and see what you can do. If you aren't the builder type, just keep looking for a pre-fab with a low prim count, or find someone to help you make one. I'd offer you a copy of my first home, but it was built for an odd-shaped lot on a hill and probably wouldn't work for you.
_____________________
Some people are like Slinkies... not really good for anything, but they sure bring a smile to your face when you push them down the stairs.
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Lefty Belvedere
Lefty Belvedere
Join date: 11 Oct 2004
Posts: 276
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Sandboxes are recuritment centers
11-21-2004 11:07
if you ever need something built, fly over to a sandbox and be friendly with someone who is in the middle of building something you like the looks of. Give the person your specs, a picture or two if you have it and then ask for a price within 24 hours (this gives him time to fiddle with a design.) Be prepared to pay about L600 this has worked for me very well as the builder. I've gotten a handful of clients just by letting others come up to me and start chatting about building. Retail stores and cute little cabins are easy for builders and very pleasing to the customer. Don't forget that RL friendliness still applies in SL. Anything you need in SL can be built by being friendly to those who can build  ~Lefty
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Milo Bukowski
Lag-induced oversteer
Join date: 23 Dec 2003
Posts: 305
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11-21-2004 15:37
If you're learning to build, a low prim allocation is a better way to learn. It forces you to be more efficient, and to learn more about what each prim can do. It's easier to make a six-prim doorway, but you get lazy and can usually get the same effect with 1.
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CaptainBob Marshall
Second Life Resident
Join date: 9 Nov 2004
Posts: 12
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11-22-2004 13:04
I started to make a box house. I found I needed 7 boxes just for the foundation. My land is kind of hilly. I wonder if I can save by only putting these around the outside? Or just suspend the house in midair?
I assume with a little fiddling, I can make 10x10x10 boxes and hollow them out, which loses two sides, then cut away up to two more sides and be able to use 2 or 3 sided boxes to make each floor. Is this the way to go? I noticed my neighbour had made his out of 10x10x0.5 walls, which seems kind of wasteful.
I must say, this is kind of fun! And what a time waster!
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Olmy Seraph
Valued Member
Join date: 1 Nov 2004
Posts: 502
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11-22-2004 13:22
From: CaptainBob Marshall I started to make a box house. I found I needed 7 boxes just for the foundation. My land is kind of hilly. I wonder if I can save by only putting these around the outside? Or just suspend the house in midair?
I assume with a little fiddling, I can make 10x10x10 boxes and hollow them out, which loses two sides, then cut away up to two more sides and be able to use 2 or 3 sided boxes to make each floor. Is this the way to go? I noticed my neighbour had made his out of 10x10x0.5 walls, which seems kind of wasteful.
I must say, this is kind of fun! And what a time waster! I agree, it's a fun time waster =) I'd suggest looking at some more builds around SL to see how experienced builders do it. The most important question about a build is what is it for. In SL, walls are useless for security, privacy, or protection from elements. All they are really good for is to define a space and shield from visual clutter outside. My first house had walls only on two sides and the floorspace was like large balconies with great views all around. Doing the hollow cut box prim for corners is ok, but I find it looks sloppy cause it's hard to get the dimensions just right, and the edges are beveled so they don't look very good.
_____________________
Some people are like Slinkies... not really good for anything, but they sure bring a smile to your face when you push them down the stairs.
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CaptainBob Marshall
Second Life Resident
Join date: 9 Nov 2004
Posts: 12
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11-22-2004 13:28
I forgot about the bevel problem. Too bad we can't hollow out 99.9%. Make the walls paper thin, then the bevel is not noticable.
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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11-22-2004 15:35
I've a few low-prim homes in the GNU Wave Architects store, if you're looking for one. They are $1L each.
Finding new ways to reduce your prim usage is part of the fun! I'm a stickler for detail though, so I tend to use more. I've been building my castle in Stillman as a design exersize, but it's pretty prim intensive.
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Milo Bukowski
Lag-induced oversteer
Join date: 23 Dec 2003
Posts: 305
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11-23-2004 14:01
As a compromise, if you make a 10x10 cube, hollow it, you can cut it so the edges will not be beveled. It will be smaller (5x5) but it will still save prims.
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