Prognastat Vellhi
Registered User
Join date: 30 Apr 2007
Posts: 16
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07-22-2009 09:32
Is it possible to export an avatar in a file which I could import into Maya? This would be to work on sculpties directly onto avatars. I want this for commercial but also personal projects so if it were able to export a clients avatar to make a scul;pty that would work best with their shape this would be of great help.
If this is possible can someone explain how. This would be mucha ppreciated.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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07-22-2009 09:33
No.
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Prognastat Vellhi
Registered User
Join date: 30 Apr 2007
Posts: 16
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07-22-2009 09:38
Hmm strange, I saw this program for animating that would export someone's avatar if the program was given their login details. So I was wondering if this were possible somehow with maybe some other program.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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07-22-2009 09:49
From: Prognastat Vellhi Hmm strange, I saw this program for animating that would export someone's avatar if the program was given their login details. So I was wondering if this were possible somehow with maybe some other program. I could be wrong. But that sounds fishy.
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Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
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07-22-2009 09:53
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Prognastat Vellhi
Registered User
Join date: 30 Apr 2007
Posts: 16
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07-22-2009 10:35
From: Briana Dawson I could be wrong. But that sounds fishy. It did to me and I am not willing to try it because of that, however if it were possible to extract avatars using either a different client or maybe running a program while you are logged in by extracting it from the video card that should be possible so I was looking for possible ways to do this.
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Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
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07-22-2009 13:59
ogle works well for getting an obj file of the av you need to set it up correctly and its best to find and empty sim like a water sim for easier filtering and lag. the mesh would need new UV maps to be sculptys
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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07-22-2009 14:09
You could start with the avatar mesh files.. Get 'em at http://secondlife.com/community/avatar.php. You'd have to then tweak them to fit the particular avatar you were making stuff for. /me has imported these into Blender - I'm sure Maya can do similar tricks.
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