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Exporting Avatars

Prognastat Vellhi
Registered User
Join date: 30 Apr 2007
Posts: 16
07-22-2009 09:32
Is it possible to export an avatar in a file which I could import into Maya? This would be to work on sculpties directly onto avatars. I want this for commercial but also personal projects so if it were able to export a clients avatar to make a scul;pty that would work best with their shape this would be of great help.

If this is possible can someone explain how. This would be mucha ppreciated.
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
07-22-2009 09:33
No.
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Prognastat Vellhi
Registered User
Join date: 30 Apr 2007
Posts: 16
07-22-2009 09:38
Hmm strange, I saw this program for animating that would export someone's avatar if the program was given their login details. So I was wondering if this were possible somehow with maybe some other program.
Briana Dawson
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Join date: 23 Sep 2003
Posts: 5,855
07-22-2009 09:49
From: Prognastat Vellhi
Hmm strange, I saw this program for animating that would export someone's avatar if the program was given their login details. So I was wondering if this were possible somehow with maybe some other program.


I could be wrong. But that sounds fishy.
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Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
07-22-2009 09:53
People have done extractions like that with OGLE. http://ogle.eyebeamresearch.org/

Also possibly of use: http://www.ccccybernetics.com/avatar_databank/
Prognastat Vellhi
Registered User
Join date: 30 Apr 2007
Posts: 16
07-22-2009 10:35
From: Briana Dawson
I could be wrong. But that sounds fishy.


It did to me and I am not willing to try it because of that, however if it were possible to extract avatars using either a different client or maybe running a program while you are logged in by extracting it from the video card that should be possible so I was looking for possible ways to do this.
Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
07-22-2009 13:59
ogle works well for getting an obj file of the av you need to set it up correctly and its best to find and empty sim like a water sim for easier filtering and lag.
the mesh would need new UV maps to be sculptys
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
07-22-2009 14:09
You could start with the avatar mesh files.. Get 'em at http://secondlife.com/community/avatar.php. You'd have to then tweak them to fit the particular avatar you were making stuff for.

/me has imported these into Blender - I'm sure Maya can do similar tricks.
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